Sympathizing with Sanan in Hakuoki: Kyoto Winds

One of Hakuoki: Kyoto Winds’ major plot points is the supernatural soldiers within the Shinsengumi. Certain members are given a specific sort of medicine known as the Water of Life. It transforms them into powerful and durable beings akin to vampires. They can only walk around at night, have white hair and crimson eyes when enraged and go mad at the sight of blood. While every iteration has explored these characters, it is this specific entry and Keisuke Sanan’s route that gives us an opportunity to better understand what happens when a man becomes one of the Furies.

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Review: Samurai Warriors: Spirit of Sanada adds slice of life to the series’ move set

I’ve always found it interesting how periods of Japanese history and certain figures develop such rabid fanbases overseas and abroad. I imagine it would be like finding out the teenage girls of the United States suddenly had developed an Abraham Lincoln fixation, reading books based on his life and going through visual novels depicting his rise to power. It’s why Samurai Warriors: Spirit of Sanada is so fascinating to me. This isn’t just a game for people who adore the Sengoku period of Japanese history, but who also happen to be big fans of the Sanada clan.

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Review: Utawarerumono: Mask of Deception takes a novel approach to telling its tail tale

Have you read any good games lately? Visual novels are nothing new, but their presence on consoles is often paired with something more closely following the traditional definition of gameplay. Utawarerumono: Mask of Deception is no different, augmenting a dozens-of-hours-long story with strategy-RPG skirmishes. Still, the game’s primary motivation shines through: to tell a very specific story and have you follow along.

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Review: Hakuoki: Kyoto Winds brings us into familiar territory

How many times have we seen a Hakuoki English release? Let’s go through this together. It started on the PlayStation Portable in 2012 with Hakuoki: Demon of the Fleeting Blossom. A year later in 2013, Hakuoki: Memories of the Shinsengumi came to the 3DS. In 2014, Hakuoki: Stories of the Shinsengumi showed up on the PlayStation 3. In 2015, mobile devices received Hakuoki. It is now 2017 and we’re privy to the fifth iteration on the PlayStation Vita: Hakuoki: Kyoto Winds. While there are new stories to enjoy, it’s difficult to overcome the sense of ennui that stems from yet another version of Hakuoki.

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Love overcomes daunting obstacles in Period: Cube

People are, by nature, flawed. Nobody is perfect. We each have our problems. The question is, can we overcome and learn from our mistakes? Even though we may be facing illnesses that could make loving us difficult, bad habits that frustrate anyone who would interact with us and other inadequacies, that doesn’t mean we have to shut people out and spend the rest of our lives alone. In Period: Cube ~Shackles of Amadeus~, we have multiple bachelors that prove our problems don’t have to hold us back.

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Review: Sunday, Sunday, someday in Akiba’s Beat

As fans of JRPGs, sometimes it feels like we repeat ourselves. Quests feel oh-too-similar, characters say the same things and, generally speaking, we yearn to escape the loops in which we constantly find ourselves. Akiba’s Beat, the latest from Acquire and XSEED, explores that in a more literal sense: a world in which time loops keep the characters trapped in “be careful what you wish for” delusions in a world of neverending Sunday.

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Preview: Samurai Warriors: Spirit of Sanada isn’t afraid to get personal

What do you think about first when the Musou series comes to mind? The battle system is always at the forefront for me. I think about the dozens of playable characters that I’ll send hacking and slashing across massive battlefields. Even though I enjoy any and every opportunity to see characters interact with each other in social situations, the fights always feel as though they are at the forefront. Yet, when it comes to my first four hours with Samurai Warriors: Spirit of Sanada, the personal touch feels like the most notable part of this project.

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