Xenoblade Chronicles 2’s updates make the game feel more manageable

The five month anniversary of Xenoblade Chronicles 2 is around the corner! One of the Nintendo Switch’s first RPGs has settled into the system. A lot has happened, with plenty of patches adding new content and fixing what is broken. Three major add-ons are planned for 2018, bringing new rare blades, a challenge mode and additional story content. Before all that arrives, let’s go ahead and go over the state of the game. After all, everything that has happened so far has worked to make the adventure more enjoyable, less trying and easier to return to at a later date.

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Sakura Momoko no Ukiuki Carnival recognizes the value of online interactions

Sakura Momoko no Ukiuki Carnival is an unusual Game Boy Advance game. Players end up being befriended by a carnival fairy, which means they are required to join the committee, convince residents of Colortown to attend and wake the eight guardian gods so they will decorate their respective boroughs. What is interesting is that even though this was a game made in 2002, it understood how important the internet is in connecting with people. Players can only progress when they participate in the “real” and “virtual” worlds present within the game.

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How to get The Witch and the Hundred Knight 2’s three endings

The Witch and the Hundred Knight 2 is a game with quite a few visual novel segments. While the bulk of a player’s time is spent following the Hundred Knight as he battles for the sake of Amalie and Milm/Chelka, the game does not shy away from telling stories about the sisters, witches and Weisse Ritter members. Combine that with Hundred Knight’s ability to assert his opinions, and it becomes clear that the ending will be influenced by the choices people make. Fortunately, the game is laid out in a way where it is easy to make saves at strategic points and rely on those to help you earn all three.

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The Dragon Quest Heroes: Rocket Slime series shows the importance of a good foundation

The Dragon Quest Heroes: Rocket Slime series is pretty great. It might be difficult for people outside of Japan to understand, because we have sadly only seen one game localized. Only the second installment, which appeared on the Nintendo DS in 2005 in Japan and 2006 in other regions, came and showed us the joy of careening around a world as a slime, goorabbing allies and enemies as you go. But, when placed alongside its contemporaries, it is easy to see the sense of progression and how a good thing gets even greater over the years.

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The Alliance Alive’s recruitment process is addictive and practical

Games with recruiting mechanics have a difficult line to walk. Giving players an opportunity to collect people for their force has the possibility to offer an addictive gameplay mechanic, but there is also the concern whether or not these these people will provide enough merit to make the chase worthwhile. The Alliance Alive not only makes the recruitment process appealing, it also provides ample reason to keep investing your time in the mechanic with its guild towers.

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One route in The Charming Empire offers a dark view of court life

The Charming Empire is an otome visual novel that does not shy away from darker elements of life as a member of the royal family. While these are themes that can come up in many of its storylines, it is especially evident in Kei Yoshimine’s storyline. After all, he is a kidnapped prince who was brought to Japan in the Taisho era, held as what is basically a prisoner and is left to act as a tutor to players’ avatar as the story begins. The sides of court life players see here and the lessons learned offer an insight into a plausible world that is not as bright and lavish as people might expect.

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