A beginner’s guide to Fire Emblem

With the release of Fire Emblem Echoes and Fire Emblem Heroes, and Warriors on the way, this year has given Fire Emblem its time to shine. So where do you start if you want to get into the series? What’s the next step if you enjoy Heroes, and where do you go after that? We’re here to help you answer those questions.

Fire Emblem: Awakening

The must-plays

Fire Emblem: Awakening

2012, Nintendo 3DS (Intelligent Systems)
Originally planned as a farewell for a series that had seen lagging sales, Awakening throws in everything but the kitchen sink: dual-unit attacks, generations, super-hard modes, way-less-hard modes and a lot of other little ideas that had popped up in a game or two over the franchise’s history. The result is, well, a game that revitalized Fire Emblem, bounding it from the brink of ruin to the top tier of Nintendo properties. Oh, and the localization from 8-4 is just stellar. If you play just one game, make it this one; not only is it the best option, but it’ll also help you decide what you like and don’t, which will be very helpful in deciding which of it to go play more.

Fire Emblem Fates: Birthright

2015, Nintendo 3DS (Intelligent Systems)
The runner-up to Awakening here is Fates‘ friendlier side: a tale of defending against evil and adhering to a black-and-white morality. It’s designed to be an easy game to grasp, with straightforward objectives and relatively simple character classes. That doesn’t mean it’s too easy, though; it uses these restraints to great effect. (Though it does let you grind for experience a lot, so you can brute-force it if you’re ever stuck.)

Fire Emblem

2003, GBA (Intelligent Systems)
Available on Wii U Virtual Console
If you’re interested in getting a sense of what the series has been for the past two and a half decades, your best option is the first English-language entry. Even though it sports none of the characters found in Super Smash Bros., it’s a well-regarded classic and a test of your tactical precision. Lyndis, Eliwood and Hector work together to unite their kingdoms against evil, and they do so with what may be the most strategically intriguing maps in the genre. It’s not too forgiving, but unlike the other classic entries, it at least does a good job of explaining itself in early missions.

Fire Emblem: Radiant Dawn

The next steps

Fire Emblem: Path of Radiance

2005, GameCube (Intelligent Systems)
Ike’s Radiance games are large, exacting and frustrating in the way that will have you hammering on that reset button, but that’s a large part of their charm for many players. Being on a console allows them to adopt a scale that a handheld just can’t match, and also not worry so much about making you settle down for a while. The games aren’t cheap to find, but if you do manage both, start with this one (and play above Normal difficulty) so you can import your save file to the second entry.

Fire Emblem: Radiant Dawn

2007, Wii (Intelligent Systems)
What Path of Radiance did, Radiant Dawn essentially just multiplied. The maps are larger. The story is sprawling and split in a satisfying way. Ike is even more of an unstoppable force, and it’s still okay because it doesn’t really help you keep everyone else alive any easier. This game really rewards multiple plays by letting you anticipate enemy moves and better compensate for them ahead of time, something that’s less effective in games with fewer personnel options.

Fire Emblem Fates: Conquest

2015, Nintendo 3DS (Intelligent Systems)
Conquest is no worse a game than Birthright, but it’s designed for those with a bit more of a familiarity with the series. Since you’re covertly operating from within a corrupt empire to right wrongs, your objectives are more complex. The Western-style character classes have some trickier abilities and require a little more thinking to use effectively. It’s an olive branch to fans of the earlier, harder games who didn’t so much like Awakening, but still manages to be a lot of fun for the more reasonable among us.

Fire Emblem: Genealogy of the Holy War

1996, SNES (Intelligent Systems)
Import-Only, Fan Translation Available
It’s not the easiest thing to play one of the pre-localization releases, but if there’s one that’s worth it, it’s this one. It’s known for implementing the largest maps in series history, and for not just creating a new generation of fighters but seeing them through their own struggles as well. There are forts to defend, large fields to cross and all sorts of battle trickery. Even without the language barrier, it’s the trickiest release to decipher, but that can be cool in itself.

Fire Emblem: New Mystery of the Emblem

2010, Nintendo DS (Intelligent Systems)
Import-Only, Fan Translation Available
Remember when I said Awakening was the result of low sales of the franchise? Well here’s how bad it got: its predecessor wasn’t even released in English. The sequel to Shadow Dragon, New Mystery of the Emblem remade the second half of Marth’s story and integrated a few other cool things along the way. It’s fun to go back to it after Awakening, though, and see the clear ties: you could grind for levels in a similar way, and you created and controlled a custom avatar in battles.

Fire Emblem: Shadow Dragon

The deeper cuts

Fire Emblem Echoes: Shadows of Valentia

2017, Nintendo 3DS (Intelligent Systems)
A remake of Fire Emblem Gaiden, Shadows of Valentia experiments with base mechanics, building a traversable world rather than a linear series of strategy maps and throwing out series mainstays like the weapon triangle and class and equipment systems. It’s a faithful recreation of the NES original, including its quirks that made it have a reputation similar to Zelda II‘s polarizing one in the eyes of those who’ve played it. As fun as it is to play (and it is), it’s not particularly representative of the series as a whole.

Fire Emblem: Shadow Dragon

2008, Nintendo DS (Intelligent Systems)
The second remake of Marth’s tale and his first appearance in English, Shadow Dragon has… problems. Most of them stem from the dated source material: the maps are bland, because they were an NES first-attempt, and the characters are flat, because there wasn’t much room for nuance and depth in a limited box of text. Still, though, it’s very much playable, and a good look into how much has been done since the first game to make things better.

Fire Emblem: The Sacred Stones

2004, GBA (Intelligent Systems)
Available on Wii U Virtual Console, 3DS Ambassador Program
It’s not that The Sacred Stones is a bad game so much as that it doesn’t have a great selling point these days. At the time, it was created as an easy-to-play entry for those unfamiliar with the series, implementing a way to grind for experience and creating standalone characters for its tale. The 3DS entries are much more accessible and the characters less flat, but hey: Sacred Stones is still a good game, if lower on the priority list. It’s best played twice, seeing the story from both of the protagonist siblings’ perspectives.

Fire Emblem Fates: Revelation

2015, Nintendo 3DS (Intelligent Systems)
The third, download-only Fates campaign is built from the ground up for fanservice. It removes the shades of gray of the other two in favor of a “unite against a common enemy” approach, and manufactures situations to get the fighters from each side interacting in new and amusing ways. As such, you really shouldn’t play it until you’ve played both core adventures, and even then, it may be good to step away for a bit and let it serve as a lighthearted return trip.

Fire Emblem: Thracia 776

1999, SNES (Intelligent Systems)
Import-Only, Fan Translation Available
If you’re interested in the evolution of Fire Emblem‘s mechanics, Thracia 776 is a great one to study: it begins many of the changes that made the franchise accessible in the GBA years, while inhabiting the environments of Seisen no Keifu. Actually getting your hands on the game, though, is a bit messier: its super-late release meant it was mostly made for SF Memory rewritable cartridges, and even those can be pricy.

Fire Emblem: The Binding Blade

2002, GBA (Intelligent Systems)
Import-Only, Fan Translation Available
“But Roy?,” you say. “Where is Roy?” Here. Here is Roy. The one who many Smash Bros. players consider to be their boy leads armies in the first portable installment of the series, and it’s… well, a lot like its follow-up: the prequel that would be known simply as Fire Emblem in the West. With near-identical maps and mechanics, this one’s easy enough to play even without a localization.

Fire Emblem

The rest

Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem

1990/1992/1994, NES/NES/SNES (Intelligent Systems)
Import-Only, Fan Translations Available
These first three games were strong for their time, but all have seen remakes that only improve upon the experience. If you want to see the humble origins of the franchise, go ahead, but you’re not missing anything.

Fire Emblem: Akaneia Saga

1997, Satellaview (Intelligent Systems)
Not Available
Looking for the most obscure entry in the series? Look no longer! Akaneia Saga was a series of maps broadcast through Nintendo’s broadcast service, with voiced conversations and a weird transfer system. These skirmishes do live on in one form: as extra maps in New Mystery of the Emblem. Some tweaks had to be made to adapt them to a non-broadcast format and those voices are long gone, but still: Fire Emblem‘s about the maps, anyway.

Tokyo Mirage Sessions #FE

2015, Wii U (Atlus)
This project, a collaboration between the Shin Megami Tensei and Fire Emblem franchises, is… well, it’s not a Fire Emblem game, really. It’s a bright, fun JRPG for fans of games like Persona and there are a few references you’ll enjoy if you’re a Fire Emblem fan, but its gameplay connections to the series are minimal.

Fire Emblem Heroes

2017, iOS/Android (DeNA/Intelligent Systems)
You’ve… probably played this one, huh? This free-to-play entry does a surprisingly good job at feeling at least a little like Fire Emblem, with similar movement, tactics and presentation. Still, with the smaller maps, limited ambition and ever-present business model, Heroes is an apple in this list of oranges and we just can’t compare. If you want to know more about it, though, we have a guide for that too.

Fire Emblem Warriors

2017, Switch/New 3DS (Omega Force)
Not Yet Released
Like Hyrule Warriors before it, this is a Musou game built within the world of the series. Expect to see some familiar faces, but this… just isn’t the same sort of thing. And as you can see, franchise popularity means we’re seeing a lot more of these spinoff projects. What’s next? Fire Emblem Puzzle League? We would play Fire Emblem Puzzle League.

Tear Ring Saga / Berwick Saga

2001, PlayStation; 2005, PlayStation 2 (Tirnanog)
Import-Only, Fan Translation Available
Longtime Fire Emblem creator Shouzou Kaga left and started his own team with publisher Enterbrain and made two very similar strategy titles for PlayStation systems. The first, Tear Ring Saga, is basically a carbon copy, while Berwick Saga incorporates a hexagonal grid and a few new ideas. Still, if you like the older titles more than the new ones, these are games you should play.

What’s your favorite Fire Emblem game? Let us know in the comments or on Twitter! And check out more of our helpful guides.

  • erock

    Kickass guide. Thanks. Fates rocked.

    Reply
  • Munching Manaketes

    Awakening, a must-play…kinda skeptical there.

    Reply
  • Sharin

    Please do a Fire Emblem Heroes guide?

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *