Japanese games at a changing E3: a conversation

Graham: Hi Jenni! As this year’s E3 wraps up, I can’t help but shake the feeling that, as a fan of Japanese games, the show’s just not what it’s used to be.

Jenni: Hi Graham! I concur. In previous years, I always felt like there were welcome surprises at each media briefing. Nintendo aside, I didn’t feel like there was that same sense of import localization anticipation.

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Review: Oversized weapons, unrestrained ambition define Dark Rose Valkyrie

With Tales character designer Kosuke Fujishima and series veteran writer Takumi Miyajima, Dark Rose Valkyrie is clear in its aims and intended appeal. It wants to be a comfortable JRPG for existing fans of the genre, a game about relationships that, while unremarkable, are constantly building.

Of course, those games work because they’re backed by systems and expertise the development team’s been refining for decades.

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Review: Utawarerumono: Mask of Deception takes a novel approach to telling its tail tale

Have you read any good games lately? Visual novels are nothing new, but their presence on consoles is often paired with something more closely following the traditional definition of gameplay. Utawarerumono: Mask of Deception is no different, augmenting a dozens-of-hours-long story with strategy-RPG skirmishes. Still, the game’s primary motivation shines through: to tell a very specific story and have you follow along.

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