Interview: Making Super Neptunia RPG with Artisan Studios’ Mario Rizzo

It’s rare to see a game collaboration between teams in Japan and the West, but it does occasionally happen! We got to pose some questions to Mario Rizzo, co-founder and CEO of Artisan Studios, the team developing one such project: Super Neptunia RPG. Read on to learn more about what it’s like for the globetrotting team to work with Compile Heart and what to expect from the release.

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WonderSwan buyer’s guide: the best games to import

If you want to import Japanese games, the WonderSwan is exactly the sort of thing that may interest you the most. It’s a regional exclusive, but it’s not a huge old computer that you can’t afford. It has franchises you may know, and many games that simply were never ported anywhere else. Oh, and it’s weird and you can carry it around with you to show people that they should talk to you about weird stuff. Read on for our recommendations!

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Review: Lumines Remastered revives puzzle fusion

While the Lumines series has seen life over the past decade or so, there’s a particular charm to the initial PSP release, and a return addresses that nostalgic urge more than newer entries like Electronic Symphony and the mobile releases. This isn’t the first time we’ve seen the game revisited, but it’s the latest, it brings with it a polish and some new features that make it worth a return.

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