Hands-On: Langrisser Mobile aims to revive the franchise and make it a global strategy hit

The Langrisser series has had something of a spotty track record outside Japan, but it was a long-running series domestically, and its fans have been seeking a worthy follow-up for nearly two decades. 2019 is set to be a big year for the Langrisser, with two big projects pushing the franchise back into the spotlight: a remake of the first two titles and an ambitious mobile installment launching worldwide soon. We’ve spent some significant time with the mobile game before its closed beta starts this week, and we’re ready to tell you all about it!

Read more

Review: Persona 3 Dancing and Persona 5 Dancing re-fuse rhythm with Persona and refuse to quit

Rather than follow Persona 4: Dancing All Night with a release covering the music of another mainline release in the franchise, Atlus instead opted to make titles for two games simultaneously: Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. What’s more, the games expand from Vita-only origins to PS4 releases that still make one last cameo on the handheld. It’s an ambitious sort of plan, one that seeks to disappoint fewer by pursuing as many possibilities as it can.

Read more

Nintendo Switch imports guide: the best Japan-only games to play

The Nintendo Switch has made it easier than ever for Western Nintendo fans to enjoy import-only games, and it’s a good thing, too, because there’s some fun stuff to check out! (Even if, due to so many localizations about which we will not complain, the options are still a bit slim.) Here’s your guide to what you should be playing that hasn’t made it to Western eShops.

Read more

Interview: Kadokawa’s Yuki Watanabe on building RPG Maker MV for consoles

The console editions of RPG Maker MV are headed Westward in February 2019, but they’re making their Japanese debut this week! We asked Yuki Watanabe, a Kadokawa veteran and the director of this console release, about what we should expect from this new version of the game.

Michibiku: What is the driving force behind the development of RPG Maker MV? What are you trying to deliver to players that previous games haven’t done, or haven’t done as well as you’d like?
Yuki Watanabe, Director, RPG Maker MV: This is actually the first time we have ported a PC version to console. Usually, the console version is different, because we have to pay attention to memory and things like that, but this time, we could bring nearly the full PC experience to everyone.

Read more