The Game Boy Color is a great little system with a ton of choice imports! Its focus on gameplay ages well, and its simplicity means a lot of the best games don’t have too much of a language barrier. There are also many fan translations! We’ve examined the system’s entire library, and here are the best games to try for the budding importer.Read more
Back in 2007, Atlus decided to use the Nintendo DS to do something ambitious. It brought back the days of first-person RPGs with original party members you had to customize and dungeons you needed to map. Thanks to the handheld’s design, the bottom screen allowed people to practice cartography as they played. Since then, 10 games have been released, each bringing something new to adventurers. Which should you try? What might be right for you?Read more
Dragon Quest Builders 2 is headed to English-speaking regions later this year, but it’s already out in Japan! We take a look at the Switch release to see just how the game has changed. Watch!Read more
The games importing hobby can be a difficult one to get into, purely due to logistics. As always, we want to help! So here’s the rundown on systems’ barriers and specialties, to help you know where to start.Read more
The Nintendo Switch has made it easier than ever for Western Nintendo fans to enjoy import-only games, and it’s a good thing, too, because there’s some fun stuff to check out! (Even if, due to so many localizations about which we will not complain, the options are still a bit slim.) Here’s your guide to what you should be playing that hasn’t made it to Western eShops.Read more
The console editions of RPG Maker MV are headed Westward in February 2019, but they’re making their Japanese debut this week! We asked Yuki Watanabe, a Kadokawa veteran and the director of this console release, about what we should expect from this new version of the game.
Michibiku: What is the driving force behind the development of RPG Maker MV? What are you trying to deliver to players that previous games haven’t done, or haven’t done as well as you’d like?
Yuki Watanabe, Director, RPG Maker MV: This is actually the first time we have ported a PC version to console. Usually, the console version is different, because we have to pay attention to memory and things like that, but this time, we could bring nearly the full PC experience to everyone.
It’s rare to see a game collaboration between teams in Japan and the West, but it does occasionally happen! We got to pose some questions to Mario Rizzo, co-founder and CEO of Artisan Studios, the team developing one such project: Super Neptunia RPG. Read on to learn more about what it’s like for the globetrotting team to work with Compile Heart and what to expect from the release.Read more