Interview: Kadokawa’s Yuki Watanabe on building RPG Maker MV for consoles

The console editions of RPG Maker MV are headed Westward in February 2019, but they’re making their Japanese debut this week! We asked Yuki Watanabe, a Kadokawa veteran and the director of this console release, about what we should expect from this new version of the game.

Michibiku: What is the driving force behind the development of RPG Maker MV? What are you trying to deliver to players that previous games haven’t done, or haven’t done as well as you’d like?
Yuki Watanabe, Director, RPG Maker MV: This is actually the first time we have ported a PC version to console. Usually, the console version is different, because we have to pay attention to memory and things like that, but this time, we could bring nearly the full PC experience to everyone.

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What do you need to know about Date A Live?

During the 2018 Idea Factory International Press Event, there was a rather surprising game announcement. Date A Live: Rio Reincarnation is coming to the PlayStation 4 and PC outside of Japan. It will give people another romantic visual novel to enjoy on multiple platforms, which is good for people who have been hoping for a new dating sim. But, it might also be a bit overwhelming, since it has three games in one compilation and comes from an established series. Let’s see if we can make things a little less confusing!

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What are sound novels and kinetic novels?

Visual novels went from being a rare genre outside of Japan to one we see appearing on major consoles! This is great news, but it also means that there can be some ambiguity. Lots of games are having the “visual novel” label applied to them. Which is fine for beginners, but it does not really show how distinct and unique some games can be. There are different categories falling under the visual novel umbrella, after all. With games like Nekopara and 428: Shibuya Scramble finding their ways to consoles, now is a great time to go over the different kinds of visual novels, so you can be better informed before you start reading!

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Interview: Making Super Neptunia RPG with Artisan Studios’ Mario Rizzo

It’s rare to see a game collaboration between teams in Japan and the West, but it does occasionally happen! We got to pose some questions to Mario Rizzo, co-founder and CEO of Artisan Studios, the team developing one such project: Super Neptunia RPG. Read on to learn more about what it’s like for the globetrotting team to work with Compile Heart and what to expect from the release.

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The long history of pretty good indieszero games you probably didn’t play: a guide

Sushi Striker: The Way of Sushido released earlier this month! We say that because E3 makes June a busy time, and also because, if early reports are accurate, not a lot of players picked it up. This is not new for developer indieszero, making its decades-long mission delivering interesting, quirky games that may slip your notice! Let’s look at the team’s history and break down what you may have missed.

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