Review: Hatsune Miku: Project Diva Future Tone is all the Vocaloid rhythm action you’ll ever need

We’re finally getting used to regular Project Diva releases in the West, after years of being envious of the series’ import-only fun. We get new games like clockwork, filling our need for Vocaloid rhythm action like it was Call of Duty or Madden. Now, as soon as we’re used to it, it’s over.

Or it should be, anyway, because Hatsune Miku: Project Diva Future Tone is such an avalanche of gameplay that it couldn’t reasonably be followed.

Read more

Interview: Tim Trzepacz on Princess Maker 2 and the struggles of 1990s game localization

Tim Trzepacz has been involved in the video games industry since MicroProse’s Sega Genesis version of Pirates! Gold was released in 1993. He’s worked on games like Ratchet and Clank, James Bond 007: From Russia with Love, Magic Knight Rayearth, Lunar: Silver Star Story Complete, Silent Hill: Origins and Silhouette Mirage. We talked to him about Princess Maker 2, which his company SoftEgg attempted to release outside of Japan between 1995 and 2002.

Read more

Why does Nintendo think people won’t buy RPGs?

Paper Mario: Color Splash releases today, though some of you may have been playing it for some time, and once again the issue arises: why isn’t Color Splash a proper RPG like its non-Sticker Star predecessors? It’s not an invalid question — it can be a perfectly good game for what it is, but it’s hard to play those first two games and not want more of that — but the root problem is larger than that:

Nintendo thinks people won’t buy RPGs or strategy games unless they’re tricked.

Read more