Review: Goodbye! BoxBoy! squares everything away

Qbby, we hardly knew ye. Two years after his exceptionally entertaining debut, our favorite cube is cutting out. Goodbye! BoxBoy! is forcing us to bid you adieu; what a send-off it is! This puzzle game tasks us with traversing levels using all sorts of new mechanics. Far from a pointless endeavor, this game squares everything away quite tidily, giving us a wonderful adventure that never leaves us feeling boxed in.

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Preview: Story of Seasons: Trio of Towns fosters a sense of community

The Story of Seasons and Bokujo Monogatari series have always placed a very strong emphasis on ensuring the player feels like he or she is part of the community. As a farmer, your actions matter. From participation in festivals to befriending people to see special events, the goal has been to make sure there’s no “us” and “them.” It attempts to create the illusion that you are all in this together. With Story of Seasons: Trio of Towns, this has never been more evident.

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Review: Dynasty Warriors: Godseekers makes moves, but maintains its Musou milieu

It’s only a weird idea to turn Dynasty Warriors into a turn-based strategy game until you think about it. After all, it’s been done before with the long-dormant Dynasty Tactics series! Though Musou games are about fast-paced action, they’re also about big battlefields, huge casts, tactical advances and grinding for levels and loot. And those are the sorts of things you also see in games like Disgaea.

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Review: Fate/Extella is destined to be a constant tug of war

The Fate series has come a long way from Fate/stay night, the adult visual novel that started it all. There have been anime series, films, light novels and manga series. Additional games have offered us the chance to go beyond “Choose Your Own Adventure” interactive experiences, offering us fighting games and JRPGs. Given the number of combatants and in-series war for supremacy, it isn’t surprising to see Musou/Warriors-style beat’em up where we fight for territory.

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