Review: The Liar Princess and the Blind Prince tells a simple, but sweet, story

Sometimes, games are more about telling a story than anything else. The mechanics and elements revolve around the things the developer needs to make the title come to life. Enter The Liar Princess and the Blind Prince. People from two very different worlds meet, an unfortunate incident binds them together and the player goes through levels that highlight their newfound bond and interactions.

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What do you need to know about Code: Realize?

2019 is a big year for otome fans. A region that is normally lucky to get a localization of any otome games is getting the second fan disc for one. It is a big deal. But, someone might also see Code: Realize ~Wintertide Miracle~ about to realize and wonder what is the big deal and how to start getting into this series. Well, fortunately for you, we’re experts on all things otome and more than familiar with Cardia’s journey.

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Record of Agarest War Mariage scales things back

The only Record of Agarest War game to not receive a localization has, well, received a localization. Record of Agarest War Mariage has appeared outside of Japan. The former PlayStation Portable game looks a little more crisp than before, has received some trophies and has keyboard and mouse control options. But, people heading into it and expecting a more traditional experience like the ones from past installments will be in for a shock. Corners were cut in the portable release, to allow it to actually run on the system, which means things are a lot less complicated.

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Gabbuchi makes players consider what they need

The premise of Gabbuchi may seem simple. Players control a little monster with a ravenous appetite for bits and blocks. You have to figure out which ones to eat to fill the character up, while also reaching the heart-shaped cookie that represents the goal. Everything about the game is about appetite and block management. This means people have an opportunity to enjoy a game that constantly forces them to think ahead.

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Review: Worlds converge in Etrian Odyssey Nexus

As the lifespan of the 3DS nears its end, it’s an ideal time for two things: to celebrate the achievements of its era and to deliver the sort of long-lasting experience that can sustain those who don’t yet want to let go of the venerable handheld. Atlus’ Etrian Odyssey Nexus seeks to deliver on both fronts, bundling its 3DS-era ideas into one game that offers dozens of hours of careful decision-making.

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Pocket Billiards: Funk the 9-Ball’s aesthetic makes a simple pool game stand out

There are a lot of pool games out there and frankly, it can be difficult for some to find a place for themselves. Especially in the case of the Game Boy and Game Boy Color. You have games with generic titles like Billiard Club, Championship Pool, Pocket Color Billiard, Pro Pool and Side Pocket. The lone exception was a strange little game called Pocket Billiard: Funk the 9-Ball. In a world where lots of games tried to sell themselves by just showing billiard balls on the cover, this one gave us a dog boy named Break and a frog girl named Rack.

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