Review: Sega Ages Space Harrier helps you rail against fantastic enemies

Space Harrier is one of those classic Sega games. The name is recognizable by anyone who has seen it in the 34 years since it made its arcade debut. Whether it is in an arcade, on a console or perhaps even in a Yakuza 0 virtual arcade, this early Yu Suzuki title has a sense of presence. There are plenty of reasons to remember it. Now, with the Nintendo Switch Sega Ages Space Harrier release, there is a refined version of the original game that takes optimized elements from past releases and a few optional gimmicks that provide a new way to look at the game, regardless of how good you may be at it.

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What do you need to know about Tokyo RPG Factory?

There are certain smaller studios out there making Japanese games that are gradually growing in notoriety. One of them is Tokyo RPG Factory, a developer that most people probably know as the one that is owned by Square Enix. (Other acceptable answers include “the one that makes sad games” or “the one where all the games look a lot alike.” It’s been five years since its founding in 2014, and the company has kept on trucking. In fact, it has a new game coming out this year! Which means now is the perfect time to figure out more about it and why you may want to take an interest in the team’s games.

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The best part about Gundam Battle: Gunpla Warfare is building

Building Gundam models is a lot of fun. There are tons of different variations out there. The parts can be interchangeable, meaning people who collect could make their own unique models by playing around with them. They offer a lot of versatility. Players would likely hope a game would offer that same sense of creativity. Fortunately, Gundam Battle: Gunpla Warfare does. However, while it can be a lot of fun, it does have some mobile trappings holding it back.

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Games like Valkyrie Profile are getting more prevalent

Some games have a rather unusual way of conveying information and taking people on an adventure, and we then see that mechanic mimicked. Konami’s Dance Dance Revolution and GuitarFreaks led to games like Pump It Up and Guitar Hero. Tri-Ace’s Valkyrie Profile is a similar sort. It’s an RPG, but blends in platforming and a more active interface for engaging in attacks. But, as interesting as its ideas were, they didn’t really influence other games at the time. Rather, it took years for other titles to start picking up on the concepts and attempting to integrate them into their own experiences.

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Preview: Doraemon: Story of Seasons uses its characters to add new functions

Story of Seasons, more often than not, allow you to tell your own stories. While each town will have some sort of backstory and premise, players can self-insert themselves into roles as new farmers and community members. But occasionally, this formula is played with via crossovers. Doraemon: Story of Seasons is one of those times. A more predetermined path is at play, even though people still have the freedom to farm however they’d like, and the demo helps show how this process works in action.

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Team Rocket succeeds because of its grounded and persistent nature

What makes a good villain? It could be how justified and vindicated someone feels when they get the chance to rise up and defeat them. Ones with intense backstories and motivations that almost a player sympathize with them are intriguing too. But, when it comes to the Pokemon series, one villainous group keeps enjoying one uprising after another. Team Rocket can’t be kept down. (Team Go Rocket even took Pokemon Go by storm.) In the case of this group, one could argue it is their persistence. Because, while the group does have an array of activities that can make people justified in fighting them and does have more affable members like Jessie and James, their in-game activities come down to relying on certain Pokemon they are familiar with, gradually building up plans, never hiding their intention and always being ready to make a comeback.

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