Kirby25: Kirby’s Adventure (NES, 1993), Part 1

Kirby25 is a week-by-week video celebration of the Kirby series’ 25th anniversary. For more, check out the Kirby25 archive.

This week, Henry Skey (@Dollerz) helps us start our journey into Kirby’s Adventure, the lone NES release in the franchise. This entry adds the trademark copy abilities and a host of surrounding comforts that would become a mainstay. Come back next week for the (thrilling?) conclusion!

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The Adventure of Valkyrie offers an interesting approach to advancement

The Adventure of Valkyrie: The Legend of the Time Key is a The Legend of Zelda-like that had some issues that kept it from being as memorable as other action RPGs of the time. Namely, that the Valkyrie was always swarmed by enemies and received no guidance as to what you should or shouldn’t be doing. But, there was one thing it did do right. The Adventure of Valkyrie: The Legend of the Time Key went above and beyond when it came to character advancement.

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Adventures of Lolo 3 is the best sort of Sokoban

Sokoban-style games, which involve solving puzzles by pushing blocks, boxes and any other items from one place to another, don’t need to be complicated, involved or even pretty to be good games. All they need to do is challenge players by making them to think critically and logically to proceed through an area. They can be simple and succeed. It’s rare that you get such a game that finds it can expand on that simple formula and do so in a way that sticks with you and doesn’t detract from that core mechanic. HAL Laboratory, the people you may know from all those Kirby games, did so with Adventures of Lolo

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The troubled history of Famicom Wars

It’s weird to think of Advance Wars as some sort of series for importers. After all, we’ve seen the last four entries in the West, in some cases several years before they’re released in their original Japanese form. The last title, Days of Ruin, was released in the U.S. and Europe in 2008, after a breakneck localization process that saw completely different English names and conversations in the two regions. Japanese players could buy it… in October 2013. As a digital-only Club Nintendo reward. This is just the latest in the Famicom Wars franchise’s rocky, questionable release history, one sometimes affected by real-life conflict.

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Famicom Wars shows companies don’t need to mess with winning formulas

Nintendo and Intelligent Systems’ Wars series has always been one of the best turn-based strategic experiences you can enjoy on a Nintendo console or handheld. Here’s something that will blow your mind and appreciate the entries in the series that were localized even more. Famicom Wars, the very first installment, contains many of the same mechanics we enjoyed years later in Advance Wars. It’s a classic case of not messing with success.

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