Review: Dragon Quest Heroes II offers hordes of fun

Connection. Dragon Quest Heroes II strives for a cohesive world with lands between towns and battles, for cooperative combat with friends and against large foes, and for compassionate, effusive personalities that interact with energy and wit. It doesn’t want to be a series of battle maps in menus, but rather an experience that feels complete and inseparable.

Don’t worry, though: you can still hit a bunch of monsters with oversized weapons.

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Review: Uncover Suda’s lost past in The Silver Case

Goichi Suda, known to many as Suda51, has become one of the more prolific Japanese game writers and designers around. While he was not particularly well known in North America until the release of the cult classic Killer7, that was far from his first game. This brings us to one of the only Suda titles that never saw release outside of Japan at the time: The Silver Case. Nearly two decades later, the now-localized The Silver Case presents us with a bizarre story full of philosophically-inclined characters and plenty of creepy imagery. So yes, it’s a Suda51 game.

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A Rose in the Twilight says so much without saying a word

There are games that rely heavily on exposition. Nihon Falcom’s The Legend of Heroes line touts its massive amounts of text. Then, there are others that show how little you really need to know to appreciate what’s happening in a game. A Rose in the Twilight is such a game. You go in knowing the bare minimum and are given very little information as you proceed throughout the adventure. Yet, despite this lack of information, it does a wonderful job of making itself understood.

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Review: In A Rose in the Twilight, challenges bloom

Since 2014, Nippon Ichi Software has been releasing a series of games that combine action and puzzle elements with melancholy atmospheres. It all began with htoL#NiQ, led to Yomawari: Night Alone and has now brought us to A Rose in the Twilight. Each one is designed to make us think as we attempt to aid nearly helpless women through unsettling scenarios. With A Rose in the Twilight, we get a game that gets us thinking about mortality and the passage of time in a way that’s nonthreatening and never too grotesque or uncomfortable.

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Toukiden 2’s newest weapons are both traditional and nontraditional

The Toukiden series has always featured these massive games where you’re using the best equipment available to you to fight monsters. As to be expected, new installments means new weapons. With Toukiden 2, the game does something a little special. In introducing the sword and shield and chain whip, people are getting traditional and nontraditional weapons at the same time. As such, it injects practicality and whimsy into the series and encourages two new means of engaging opponents.

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Preview: A Rose in the Twilight relies heavily on its atmosphere

There is a classic The Simpsons bit in which Grampa is telling Lisa that death stalks them at every turn. He then goes on to call out both Maggie and a cat as “death.” While Abe was a bit off, his statements apply perfectly to A Rose in the Twilight. This is a dark game where death could lurk around every turn, and the game embraces and exemplifies that in every way.

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Review: Toukiden 2 sees more Slayers striking back

Main series Monster Hunter games don’t appear on Sony platforms anymore. Monster Hunter Frontier Z aside, it’s been years since Monster Hunter Portable 3rd graced the PlayStation Portable and PlayStation 3, leaving other companies to pick up the communal creature questing. God Eater installments aside, Koei Tecmo’s Toukiden has stepped up to offer a similar sort of experience. Enter Toukiden 2, an even more refined experience that offers more hunts, greater variety and extra opportunities to interact with fellow Slayer players.

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Review: Giga Wrecker perfectly falls into place

There’s a charm to Game Freak games. Each one tends to look very distinctive while offering unconventional gameplay. Pocket Card Jockey, HarmoKnight, Tembo the Badass Elephant, Drill Dozer and even Smart Ball all revel in lavish areas with bright color palettes, memorable character designs and unexpected motivations. I’m happy to report that Giga Wrecker is continuing that tradition. Again we’re presented with a title that doesn’t look or play like anything else out there.

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