Review: Touhou Genso Wanderer Reloaded takes players on a pleasant journey

Touhou Project has not always had the opportunity to show its best face in the west. The bullet hell shoot-’em-up line that established the series’ characters and world is fantastic, but obscure. The titles that get the most attention and exposure are localized doujin games belonging to different genres. This means people are plopped into sub-par titles, like Touhou Kobuto V, or the palatable Touhou: Scarlet Curiosity. Fortunately, there is one “good” Touhou spin-off and it has received a definitive edition that offers more people a chance to see a better side of the series. Touhou Genso Wanderer Reloaded is that game.

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Review: Shining Resonance Refrain is the franchise’s long-awaited Western encore

After a long drought, the Shining series is back in the West. Most remember it from its early days on the Genesis, but Shining enjoyed a decent amount of success on the GBA and PS2 before disappearing from areas outside Japan for over a decade. It’s great to see Shining Resonance Refrain‘s worldwide release, but, well, is it fun to play?

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Review: Lumines Remastered revives puzzle fusion

While the Lumines series has seen life over the past decade or so, there’s a particular charm to the initial PSP release, and a return addresses that nostalgic urge more than newer entries like Electronic Symphony and the mobile releases. This isn’t the first time we’ve seen the game revisited, but it’s the latest, it brings with it a polish and some new features that make it worth a return.

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Preview: Shining Resonance Refrain tries to keep its characters active

It has been quite some time since a Shining game was released outside of Japan. Sega has been keeping the series alive, but our last exposure to it was Shining Force EXA on the PlayStation 2. (Unless, of course, you count the spin-off Blade Arcus from Shining: Battle Arena.) Shining Resonance Refrain is another chance and fresh start for folks. It is an opportunity to see what has been happening with the series while it has been on its hiatus. And, as far as early impressions go, it appears to maintain a certain feeling that keeps familiar elements in mind.

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Review: Musynx roughly rounds up radical rhythms

Between PM Studios and acttil, quite a few rhythm games have received releases in new regions. I mean, Superbeat: Xonic, Deemo: The Last Recital, DJ Max entries and a physical copy of Voez are all available as a result of their influence. It is no surprise they are also behind the appearance of Musynx, another title where people tap in time with icons as they fall towards an indicator line. A pleasant enough port of a mobile game, it literally tosses over 90 titles at you and hopes you have a good time listening to them.

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Review: The Lost Child finds its place

There comes a point where people develop certain expectation when they hear a game is a first-person dungeon crawler. Long slogs into labyrinths to map out their intricacies, character management, devious traps and hours spent exploring all come to mind. But this is not necessarily the case with The Lost Child. This game mixes in elements from other genres, like visual novels. It inhabits the same world as El Shaddai: Ascension of the Metatron, Director Takeyasu Sawaki’s previous game. It even factors morality into party building. It is an interesting blend that helps stave off monotony and offer additional intrigue.

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What do you need to know about Tales of Vesperia?

Tales of Vesperia is making a comeback! As part of the E3 2018 announcements, a definitive edition of the game was announced during Microsoft’s media briefing. This remaster will be the complete version of the game for the Nintendo Switch, PlayStation 4, Xbox One and PC. The first trailer shows the formerly PlayStation 3 exclusive characters and offers a glimpse at a crisp world filled with familiar characters. But what do you need to know about this game before its Winter 2018 debut? Let’s review!

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Review: PixelJunk Monsters 2 demands perfection in defense of its tiki tower title

While the PixelJunk franchise’s PS3 heyday has long passed, many of its concepts are well worth another look. None were ever quite as popular as PixelJunk Monsters, so developer Q-Games’ return to it doesn’t exactly come as a surprise, but a lot’s changed in the world of tower defense in the past decade and what the team kept, and scrapped, is interesting to explore.

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Preview: How’s Musynx changed on Switch and PS4?

Have you ever heard of Musynx? Or maybe you would know it as Musync. This is one of those situations where, “I’ve heard it both ways” would work. Musynx is coming to the Nintendo Switch, PlayStation 4 and PlayStation Vita on June 19, 2018. But, the game has already been around for quite a while! In fact, it was a part of the PlayStation Mobile library, when it was a thing, and its Android and iOS versions are regularly updated. It may make you wonder why you may want to pick up the game. Well, I have been playing the Switch version and have some answers!

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