Review: For better or worse, Double Dragon IV maintains the retro feeling

Thirty years ago, Technos Japan helped define a genre. With Double Dragon on the NES, it helped introduce a new kind of gameplay. People could team up with a friend to face waves of enemies and attempt to complete missions. The series survived, even though Technos didn’t, and now that Arc System Works holds the rights to the series, it has celebrated this hallmark anniversary with a callback. Double Dragon IV takes us back with a nostalgic adventure.

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The history behind Nioh

Nioh is a rather fantastical and fanciful game. After all, it features an Irish, blonde-haired and blue-eyed Caucasian man who happens to be a samurai with the ability to use Ki to gain status buffs and summon supernatural Guardian Spirits and Revenant ghosts. Idealized versions of historical Japanese leaders, naturally all with similar magical abilities, appear

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Review: Dynasty Warriors: Godseekers makes moves, but maintains its Musou milieu

It’s only a weird idea to turn Dynasty Warriors into a turn-based strategy game until you think about it. After all, it’s been done before with the long-dormant Dynasty Tactics series! Though Musou games are about fast-paced action, they’re also about big battlefields, huge casts, tactical advances and grinding for levels and loot. And those are the sorts of things you also see in games like Disgaea.

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Review: Fate/Extella is destined to be a constant tug of war

The Fate series has come a long way from Fate/stay night, the adult visual novel that started it all. There have been anime series, films, light novels and manga series. Additional games have offered us the chance to go beyond “Choose Your Own Adventure” interactive experiences, offering us fighting games and JRPGs. Given the number of combatants and in-series war for supremacy, it isn’t surprising to see Musou/Warriors-style beat’em up where we fight for territory.

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