Review: Fate/Extella is destined to be a constant tug of war

The Fate series has come a long way from Fate/stay night, the adult visual novel that started it all. There have been anime series, films, light novels and manga series. Additional games have offered us the chance to go beyond “Choose Your Own Adventure” interactive experiences, offering us fighting games and JRPGs. Given the number of combatants and in-series war for supremacy, it isn’t surprising to see Musou/Warriors-style beat’em up where we fight for territory.

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Review: Hatsune Miku: Project Diva Future Tone is all the Vocaloid rhythm action you’ll ever need

We’re finally getting used to regular Project Diva releases in the West, after years of being envious of the series’ import-only fun. We get new games like clockwork, filling our need for Vocaloid rhythm action like it was Call of Duty or Madden. Now, as soon as we’re used to it, it’s over.

Or it should be, anyway, because Hatsune Miku: Project Diva Future Tone is such an avalanche of gameplay that it couldn’t reasonably be followed.

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Preview: There’s a lot for Sega fans to enjoy in Hatsune Miku: Project Diva Future Tone

Hatsune Miku: Project Diva Future Tone is a heaping helping of songs, bringing the robust lineup of the arcade version of the game to Western PS4s next week. As part of that, it’s a deep repository of the series’ crossovers with other Sega franchises! We’ve seen a bit of this stuff here and there in the games that made it here, but gathered like this? It’s really cool.

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Chronicling Akuma’s Street Fighter appearances

Akuma isn’t one of the original Street Fighters. He made his first debut in Super Street Fighter II Turbo, the fourth version of Street Fighter II. Though, you might not have seen him unless you were an especially proficient player or had access to cheats. Akuma began as a secret character. Rather than only remaining hidden for one game, he’s remained a secret through many installments in the series. If you wanted Akuma, you almost always had to work for him.

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