Final Fantasy Tactics series’ job systems beautifully intertwine

Final Fantasy Tactics is a gorgeously intricate game. It’s not only one of the best installments in the Final Fantasy series, but one of the best tactical titles ever released. It’s a beautiful game. But, it isn’t just the graphics and storyline that are so impressive. Even the job system is delicately designed in such a way that, while it may seem complex and intimidating, is pretty in its own right.

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Honoring Kingdom Hearts’ Aqua in 2.8 HD

Kingdom Hearts is a series that’s been meandering for the last few years. We’ve seen a lot of running in place, rather than actual movement forward. When it comes to Kingdom Hearts 2.8 HD Final Chapter Prologue, we’re getting a rare bit of progression. While the meat of this meal is an HD port of Kingdom Hearts: Dream Drop Distance, there’s something more substantial here too. A Fragmentary Passage will finally advance Aqua’s story.

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Shin Megami Tensei: Persona’s demon negotiations still make sense

Demon negotiation is a Shin Megami Tensei staple. Ever since Digital Devil Story: Megami Tensei was released on the Famicom in 1987, players have been able to talk with their supernatural enemies and attempt to get them to join their ranks. Each game offers its own variation on this unique form of communication and recruitment, but Shin Megami Tensei: Persona has one of the most interesting and realistic approaches to the mechanic.

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Falling in love with Tokimeki Memorial Girl’s Side

The Tokimeki Memorial series began by giving people a chance to follow a young man enjoying his high school years, falling in love with many of his female classmates. As it grew in popularity, its scope did as well. Soon, Tokimeki Memorial Girl’s Side was giving people a chance to follow a young woman in a similar situation as she sought love with many of her male classmates.

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