Shin Megami Tensei: Persona’s demon negotiations still make sense

Demon negotiation is a Shin Megami Tensei staple. Ever since Digital Devil Story: Megami Tensei was released on the Famicom in 1987, players have been able to talk with their supernatural enemies and attempt to get them to join their ranks. Each game offers its own variation on this unique form of communication and recruitment, but Shin Megami Tensei: Persona has one of the most interesting and realistic approaches to the mechanic.

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Falling in love with Tokimeki Memorial Girl’s Side

The Tokimeki Memorial series began by giving people a chance to follow a young man enjoying his high school years, falling in love with many of his female classmates. As it grew in popularity, its scope did as well. Soon, Tokimeki Memorial Girl’s Side was giving people a chance to follow a young woman in a similar situation as she sought love with many of her male classmates.

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Five Japan-only sequels offer a second helping of fun

It’s a fairly common game development practice: build on a game’s engine and assets to make a new experience on the same platform with less time and effort. It’s resulted in some all-time great games, like The Legend of Zelda: Majora’s Mask and Grand Theft Auto: Vice City, and it’s also meant dev teams could deliver more than one title in a generation.

These games aren’t often the ones we miss; once a series starts being localized, it tends to stay that way for a while. But sometimes it happens! Thankfully, these are easy games to import, as you know the controls and systems well from the previous game we did get.

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