Atelier Dusk Trilogy shows beauty in a dying world

The Atelier series is no stranger to alluding to past civilizations that were far more advanced than the ones we inhabit in the games. We’ll see artifacts and ruins, some of which can lead to new discoveries or advance plots. In most of these situations, they’re things that happen to exist. They add extra depth and more mysteries to solve. Atelier Dusk Trilogy is different. Its past is a deadly one with a far-reaching effect on the people of the present. This trio’s world is dying, but it is one of the prettier apocalyptic situations.

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Review: Puzzle & Dragons Gold’s online gem matches have big numbers, little point

The Puzzle & Dragons franchise has been a great example of how to adapt a mobile hit into something that makes more sense on traditional gaming platforms. Puzzle & Dragons Z built a compelling progression scheme without relying upon gacha mechanics or pure psychological trickery, and Import Game of the Year 2016 Puzzle & Dragons X stepped up its depth and presentation to rival some of the best RPGs on the platform.

Which makes it that much more inexplicable how wildly Puzzle & Dragons Gold misses the mark.

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Atelier Dusk Trilogy shows how a series grew

The best way to appreciate a classic Atelier series has arrived. Gust and Koei Tecmo have brought about the Atelier Dusk Trilogy, giving people the best DX versions of Atelier Ayesha, Atelier Escha and Logy and Atelier Shallie. While getting everything at once in a compilation is a boon, there are other bonuses. This compilation means we have the easiest way of understanding what is going on in the world of Dusk and best way to see how these games take the idea of daily life and growth and apply them as gameplay concepts.

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What is a sugoroku game?

Have you ever wondered why so many of the virtual board games coming out of Japan seem to all have the same sort of feel to them? You go around a colorful board, throwing dice to move your avatar forward. Different notable locations can appear, with there being rewards for reaching certain places. These tend to always have a theme, perhaps involving Final Fantasy or Super Mario character. Plus, they all come down to chance. Well, the similarities aren’t a coincidence. All of these are sugoroku games.

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The best Nintendo Switch demos give people extensive experiences

Nintendo’s eighth generation console has become quite a hit since its 2017 launch, with a massively growing library filled with first-party, third-party and indie releases. Fortunately for prospective players, there are plenty of Nintendo Switch demos out there to give them a chance to try games before buying them. But the thing about these trials is that not all of them are created equal. There are a few that really outdo the others, offering rich experiences that can help lure people to a full game.

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What do you need to know about Tokyo Mirage Sessions #FE Encore?

Tokyo Mirage Sessions #FE is coming back! In 2020, Nintendo is bringing its collaboration with Atlus to the Switch. As is common with these Wii U ports, a little something extra is being added in for the encore performance. But what should someone expect in general, in the event they missed the RPG the first time around? Well, it is something that is a lot more like Persona than either Fire Emblem or Shin Megami Tensei.

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Susume! Mamotte Knight: Hime no Totsugeki Serenade keeps the nostalgic spirit alive

There’s a good reason that we here at Michibiku are fans of the Gotta Protectors series enough to keep up with its often-hard-to-follow information flow. It’s not that the games are ever particularly impressive in size or mechanical depth. It’s not that they tell interesting stories, or that they’re just so polished that they can’t be ignored.

It’s this: they’re always a heck of a lot of fun to play with friends in a way few games can match.

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Groove Coaster: Wai Wai Party! gets the party going

We don’t always get every great rhythm release in every region. Things like licensing disputes, distribution issues and concern about brand familiarity are a few of the problems that can get in the way of a good game. When Groove Coaster: Wai Wai Party! was announced for Japan, it seemed like it could have been a victim of such complications. I mean, it has licensed music, is handled by Taito and one of its main selling points is how it uses virtual YouTubers. It seemed like the sort of game where you would be thankful its Japanese release has an English language option, then you eventually import it when you could afford it.

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