Preview: A Rose in the Twilight relies heavily on its atmosphere

There is a classic The Simpsons bit in which Grampa is telling Lisa that death stalks them at every turn. He then goes on to call out both Maggie and a cat as “death.” While Abe was a bit off, his statements apply perfectly to A Rose in the Twilight. This is a dark game where death could lurk around every turn, and the game embraces and exemplifies that in every way.

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Two new Touhou games may hold wider appeal

To outsiders, the Touhou games may seem inscrutable, intimidating or just plain out of their usual wheelhouse. That’s understandable; the world and characters are a large part of what holds these games together and almost all of their market awareness. A new pair of releases (and we do mean pair; the two are even sometimes sold as a package) certainly will appeal to fans of the world, but their larger appeal may be in serving two cult-favorite genres that could use some more recent entries.

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Review: Toukiden 2 sees more Slayers striking back

Main series Monster Hunter games don’t appear on Sony platforms anymore. Monster Hunter Frontier Z aside, it’s been years since Monster Hunter Portable 3rd graced the PlayStation Portable and PlayStation 3, leaving other companies to pick up the communal creature questing. God Eater installments aside, Koei Tecmo’s Toukiden has stepped up to offer a similar sort of experience. Enter Toukiden 2, an even more refined experience that offers more hunts, greater variety and extra opportunities to interact with fellow Slayer players.

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Review: Atelier Firis seeks freedom in open worlds

In Atelier Firis: The Alchemist and the Mysterious Journey, the titular Firis feels trapped in a small community, yearning for the open worlds beyond. In many ways, this feels like an expression of developer Gust itself: wanting to expand its horizons and try its hand at more open environments. And just like Firis, Gust may not have been totally ready for that, but they both approach this adventure with a plucky spirit.

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Review: Dynasty Warriors: Godseekers makes moves, but maintains its Musou milieu

It’s only a weird idea to turn Dynasty Warriors into a turn-based strategy game until you think about it. After all, it’s been done before with the long-dormant Dynasty Tactics series! Though Musou games are about fast-paced action, they’re also about big battlefields, huge casts, tactical advances and grinding for levels and loot. And those are the sorts of things you also see in games like Disgaea.

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Review: Fate/Extella is destined to be a constant tug of war

The Fate series has come a long way from Fate/stay night, the adult visual novel that started it all. There have been anime series, films, light novels and manga series. Additional games have offered us the chance to go beyond “Choose Your Own Adventure” interactive experiences, offering us fighting games and JRPGs. Given the number of combatants and in-series war for supremacy, it isn’t surprising to see Musou/Warriors-style beat’em up where we fight for territory.

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