Review: Escape the world of The Caligula Effect

The pitch for The Caligula Effect is a great one: a new Persona-like from the writer of early games in that series, but with a Social Link system that includes everyone and a battle system that relies on true synergy and teamwork. A soundtrack from accomplished artists and a theme that puts that music front and center. A tale that explores loss and trauma but gives you the tools to overcome those troubles.

It’s such a good idea on paper.

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Review: Operation Babel: New Tokyo Legacy is a questionable undertaking

Operation Babel: New Tokyo Legacy finds itself in a difficult position. It’s an Experience RPG that gives people an opportunity to once again create a party of custom characters and crawl their way through dungeons with a first-person perspective. This is a genre that has done well on the system. However, it is the sequel to Operation Abyss: New Tokyo Legacy, one of the developer’s less exciting games. Seeing as how it doesn’t learn from its predecessors’ mistakes, this may be a legacy that fades into obscurity

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Puyo Puyo Tetris’ story is gloriously goofy

For many people, Puyo Puyo Tetris is an introduction to the Puyo Puyo series. As incredible as it is, there have not been that many installments released outside of Japan. Most entries remain trapped overseas, especially ones where the Puyo Puyo heroines and heroes feature prominently. You would think this would be detrimental to Puyo Puyo Tetris‘ campaign. Instead, Sega seized the opportunity to present a goofy and welcoming story for everyone to enjoy.

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Review: Virtual reality and real love in Period: Cube

MMORPGs are a social experience. People make friends as they play. Relationships form that start out as digital, but become physical. Some even fall in love as they go through these games. Period: Cube ~Shackles of Amadeus~ is an otome game that explores that notion. Folks who have found themselves sucked into an MMO, à la Sword Art Online or .hack, also have a chance to find love.

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A Rose in the Twilight says so much without saying a word

There are games that rely heavily on exposition. Nihon Falcom’s The Legend of Heroes line touts its massive amounts of text. Then, there are others that show how little you really need to know to appreciate what’s happening in a game. A Rose in the Twilight is such a game. You go in knowing the bare minimum and are given very little information as you proceed throughout the adventure. Yet, despite this lack of information, it does a wonderful job of making itself understood.

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Review: In A Rose in the Twilight, challenges bloom

Since 2014, Nippon Ichi Software has been releasing a series of games that combine action and puzzle elements with melancholy atmospheres. It all began with htoL#NiQ, led to Yomawari: Night Alone and has now brought us to A Rose in the Twilight. Each one is designed to make us think as we attempt to aid nearly helpless women through unsettling scenarios. With A Rose in the Twilight, we get a game that gets us thinking about mortality and the passage of time in a way that’s nonthreatening and never too grotesque or uncomfortable.

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Toukiden 2’s newest weapons are both traditional and nontraditional

The Toukiden series has always featured these massive games where you’re using the best equipment available to you to fight monsters. As to be expected, new installments means new weapons. With Toukiden 2, the game does something a little special. In introducing the sword and shield and chain whip, people are getting traditional and nontraditional weapons at the same time. As such, it injects practicality and whimsy into the series and encourages two new means of engaging opponents.

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Preview: A Rose in the Twilight relies heavily on its atmosphere

There is a classic The Simpsons bit in which Grampa is telling Lisa that death stalks them at every turn. He then goes on to call out both Maggie and a cat as “death.” While Abe was a bit off, his statements apply perfectly to A Rose in the Twilight. This is a dark game where death could lurk around every turn, and the game embraces and exemplifies that in every way.

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