Review: Virtual reality and real love in Period: Cube

MMORPGs are a social experience. People make friends as they play. Relationships form that start out as digital, but become physical. Some even fall in love as they go through these games. Period: Cube ~Shackles of Amadeus~ is an otome game that explores that notion. Folks who have found themselves sucked into an MMO, à la Sword Art Online or .hack, also have a chance to find love.

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A Rose in the Twilight says so much without saying a word

There are games that rely heavily on exposition. Nihon Falcom’s The Legend of Heroes line touts its massive amounts of text. Then, there are others that show how little you really need to know to appreciate what’s happening in a game. A Rose in the Twilight is such a game. You go in knowing the bare minimum and are given very little information as you proceed throughout the adventure. Yet, despite this lack of information, it does a wonderful job of making itself understood.

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Review: In A Rose in the Twilight, challenges bloom

Since 2014, Nippon Ichi Software has been releasing a series of games that combine action and puzzle elements with melancholy atmospheres. It all began with htoL#NiQ, led to Yomawari: Night Alone and has now brought us to A Rose in the Twilight. Each one is designed to make us think as we attempt to aid nearly helpless women through unsettling scenarios. With A Rose in the Twilight, we get a game that gets us thinking about mortality and the passage of time in a way that’s nonthreatening and never too grotesque or uncomfortable.

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Toukiden 2’s newest weapons are both traditional and nontraditional

The Toukiden series has always featured these massive games where you’re using the best equipment available to you to fight monsters. As to be expected, new installments means new weapons. With Toukiden 2, the game does something a little special. In introducing the sword and shield and chain whip, people are getting traditional and nontraditional weapons at the same time. As such, it injects practicality and whimsy into the series and encourages two new means of engaging opponents.

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Preview: A Rose in the Twilight relies heavily on its atmosphere

There is a classic The Simpsons bit in which Grampa is telling Lisa that death stalks them at every turn. He then goes on to call out both Maggie and a cat as “death.” While Abe was a bit off, his statements apply perfectly to A Rose in the Twilight. This is a dark game where death could lurk around every turn, and the game embraces and exemplifies that in every way.

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Two new Touhou games may hold wider appeal

To outsiders, the Touhou games may seem inscrutable, intimidating or just plain out of their usual wheelhouse. That’s understandable; the world and characters are a large part of what holds these games together and almost all of their market awareness. A new pair of releases (and we do mean pair; the two are even sometimes sold as a package) certainly will appeal to fans of the world, but their larger appeal may be in serving two cult-favorite genres that could use some more recent entries.

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Review: Toukiden 2 sees more Slayers striking back

Main series Monster Hunter games don’t appear on Sony platforms anymore. Monster Hunter Frontier Z aside, it’s been years since Monster Hunter Portable 3rd graced the PlayStation Portable and PlayStation 3, leaving other companies to pick up the communal creature questing. God Eater installments aside, Koei Tecmo’s Toukiden has stepped up to offer a similar sort of experience. Enter Toukiden 2, an even more refined experience that offers more hunts, greater variety and extra opportunities to interact with fellow Slayer players.

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Review: Atelier Firis seeks freedom in open worlds

In Atelier Firis: The Alchemist and the Mysterious Journey, the titular Firis feels trapped in a small community, yearning for the open worlds beyond. In many ways, this feels like an expression of developer Gust itself: wanting to expand its horizons and try its hand at more open environments. And just like Firis, Gust may not have been totally ready for that, but they both approach this adventure with a plucky spirit.

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Review: Dynasty Warriors: Godseekers makes moves, but maintains its Musou milieu

It’s only a weird idea to turn Dynasty Warriors into a turn-based strategy game until you think about it. After all, it’s been done before with the long-dormant Dynasty Tactics series! Though Musou games are about fast-paced action, they’re also about big battlefields, huge casts, tactical advances and grinding for levels and loot. And those are the sorts of things you also see in games like Disgaea.

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