Preview: Samurai Warriors: Spirit of Sanada isn’t afraid to get personal

What do you think about first when the Musou series comes to mind? The battle system is always at the forefront for me. I think about the dozens of playable characters that I’ll send hacking and slashing across massive battlefields. Even though I enjoy any and every opportunity to see characters interact with each other in social situations, the fights always feel as though they are at the forefront. Yet, when it comes to my first four hours with Samurai Warriors: Spirit of Sanada, the personal touch feels like the most notable part of this project.

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Preview: Minna de Wai Wai! Spelunker digs deep on the Nintendo Switch

Do you remember Spelunker World? It was a free-to-play PlayStation 4 game released worldwide by Square Enix. The goal was fairly simple, as it tasked folks with heading into underground areas alone or with friends to find treasure. Naturally, this was accompanied by in-game purchases, namely Moon Gems, which would allow you to proceed through hazardous activities. With Minna de Wai Wai! Spelunker on the Nintendo Switch, it abandons these trappings for a more traditional and full approach.

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Preview: Splatoon 2’s Splat Dualies offer focused fire

I’m not a sharpshooter in Splatoon. I tend to focus my efforts on coating the battlefield, not splatting other inklings. Now that the Splatoon 2 Testfire has come and gone, a new weapon has me changing and rethinking my approach. People who participated in this demo had an opportunity to go hands-on with the Splat Dualies, a pair of pistols, and the loadout for the demo’s version of the weapon is perfectly designed for coating both the field and your opponents with paint.

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Preview: A Rose in the Twilight relies heavily on its atmosphere

There is a classic The Simpsons bit in which Grampa is telling Lisa that death stalks them at every turn. He then goes on to call out both Maggie and a cat as “death.” While Abe was a bit off, his statements apply perfectly to A Rose in the Twilight. This is a dark game where death could lurk around every turn, and the game embraces and exemplifies that in every way.

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Preview: Story of Seasons: Trio of Towns offers multiple fast travel options

When it comes to map sizes, Story of Seasons: Trio of Towns gives us quite a bit of space to work with. Each of the three towns is made up of two areas. There’s a crossroads section to traverse. Your farm is even quite substantial. Getting from point A to point B takes quite a bit of time. Especially if you’re trying to make it to certain stores on time. Fortunately, there are means of quickly getting around beyond just using your feet or eventually hopping on a horse.

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Preview: Story of Seasons: Trio of Towns fosters a sense of community

The Story of Seasons and Bokujo Monogatari series have always placed a very strong emphasis on ensuring the player feels like he or she is part of the community. As a farmer, your actions matter. From participation in festivals to befriending people to see special events, the goal has been to make sure there’s no “us” and “them.” It attempts to create the illusion that you are all in this together. With Story of Seasons: Trio of Towns, this has never been more evident.

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Preview: There’s a lot for Sega fans to enjoy in Hatsune Miku: Project Diva Future Tone

Hatsune Miku: Project Diva Future Tone is a heaping helping of songs, bringing the robust lineup of the arcade version of the game to Western PS4s next week. As part of that, it’s a deep repository of the series’ crossovers with other Sega franchises! We’ve seen a bit of this stuff here and there in the games that made it here, but gathered like this? It’s really cool.

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