Review: The Liar Princess and the Blind Prince tells a simple, but sweet, story

Sometimes, games are more about telling a story than anything else. The mechanics and elements revolve around the things the developer needs to make the title come to life. Enter The Liar Princess and the Blind Prince. People from two very different worlds meet, an unfortunate incident binds them together and the player goes through levels that highlight their newfound bond and interactions.

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Review: Worlds converge in Etrian Odyssey Nexus

As the lifespan of the 3DS nears its end, it’s an ideal time for two things: to celebrate the achievements of its era and to deliver the sort of long-lasting experience that can sustain those who don’t yet want to let go of the venerable handheld. Atlus’ Etrian Odyssey Nexus seeks to deliver on both fronts, bundling its 3DS-era ideas into one game that offers dozens of hours of careful decision-making.

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Review: London Detective Mysteria tries to make a case for romance

Otome visual novels, games where players follow a young woman as she gets closer to bachelors while also experiencing some sort of thrilling adventure, have been growing in popularity worldwide over the last few years. So much so that Xseed Games has picked up its first title. London Detective Mysteria is the story of a young woman in the 19th century who has proven herself to Queen Victoria and been given a chance to both become a detective and find love with various upstanding or unsavory individuals. While some elements may not exactly hold up under scrutiny, it gives players new love stories to investigate.

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Review: Feasting on the foodie feedback loop in Marenian Tavern Story

There are certain sorts of games that are compelling and enjoyable because of the patterns they provide. Players fall into a routine that is fulfilling because each time we go through this activity loop, we make a little more progress and grow a little bit stronger. Marenian Tavern Story: Patty and the Hungry God is a game that lives and dies by its virtual way of life. Players participate in certain actions, see their world expand, then have an opportunity to keep doing so and growing stronger.

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Review: Persona 3 Dancing and Persona 5 Dancing re-fuse rhythm with Persona and refuse to quit

Rather than follow Persona 4: Dancing All Night with a release covering the music of another mainline release in the franchise, Atlus instead opted to make titles for two games simultaneously: Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. What’s more, the games expand from Vita-only origins to PS4 releases that still make one last cameo on the handheld. It’s an ambitious sort of plan, one that seeks to disappoint fewer by pursuing as many possibilities as it can.

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Review: Kitty Love: Way to Look for Love has a good concept, but poor execution

It isn’t uncommon for Japanese forms of media to showcase a story where humans transform into animals. Ranma 1/2 has a number of cast members who bounce between bipedalism and quadrupedalism. Fruits Basket is a series where its cast needs to be careful when hugging other people. Kitty Love: Way to Look for Love is an otome novel offer its own take on that sort of situation. It is an absolutely pleasant thing, though some technical issues and translation errors keep it from being something fans of the genre need to play.

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Review: Gal Metal is an ambitious cacophony

There exist in this world games that have appealing concepts and flawed executions. Gal Metal is one such game. The idea of a rhythm game that focuses on drumming is a good idea. Bandai Namco has a successful series based on that very concept. One that also introduces a storyline and character building could be exciting, but Gal Metal falters when it comes to making everything work together.

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Review: Black Bird is a feather in Onion Games’ cap

Onion Games’ Black Bird and Sega’s Fantasy Zones feel like the sort of creations that come from fever dreams. Both have otherworldly spaces, unconventional characters, strange enemies and leave players wondering about the premise behind them as they shoot through scrolling worlds. The difference is that one is a more colorful flight of fancy, while the other might have you wondering about the dark implications and undertones of its nearly monochromatic world.

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Review: Warriors Orochi 4 can be a godsend

Good news! Koei Tecmo and Omega Force finally decided they are done porting and updating Warriors Orochi 3. Which is great, because the companies were running out of words to append to it. (It already had Special, Hyper and Ultimate.) This means everyone finally gets to move on to Warriors Orochi 4. Which is largely a good thing. While it is not some massive renovation, it makes some positive changes that shake things up after Warriors Orochi 3’s many ports and results in a more solid game.

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