Review: Lumines Remastered revives puzzle fusion

While the Lumines series has seen life over the past decade or so, there’s a particular charm to the initial PSP release, and a return addresses that nostalgic urge more than newer entries like Electronic Symphony and the mobile releases. This isn’t the first time we’ve seen the game revisited, but it’s the latest, it brings with it a polish and some new features that make it worth a return.

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Preview: Shining Resonance Refrain tries to keep its characters active

It has been quite some time since a Shining game was released outside of Japan. Sega has been keeping the series alive, but our last exposure to it was Shining Force EXA on the PlayStation 2. (Unless, of course, you count the spin-off Blade Arcus from Shining: Battle Arena.) Shining Resonance Refrain is another chance and fresh start for folks. It is an opportunity to see what has been happening with the series while it has been on its hiatus. And, as far as early impressions go, it appears to maintain a certain feeling that keeps familiar elements in mind.

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Review: Musynx roughly rounds up radical rhythms

Between PM Studios and acttil, quite a few rhythm games have received releases in new regions. I mean, Superbeat: Xonic, Deemo: The Last Recital, DJ Max entries and a physical copy of Voez are all available as a result of their influence. It is no surprise they are also behind the appearance of Musynx, another title where people tap in time with icons as they fall towards an indicator line. A pleasant enough port of a mobile game, it literally tosses over 90 titles at you and hopes you have a good time listening to them.

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The long history of pretty good indieszero games you probably didn’t play: a guide

Sushi Striker: The Way of Sushido released earlier this month! We say that because E3 makes June a busy time, and also because, if early reports are accurate, not a lot of players picked it up. This is not new for developer indieszero, making its decades-long mission delivering interesting, quirky games that may slip your notice! Let’s look at the team’s history and break down what you may have missed.

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Review: The Lost Child finds its place

There comes a point where people develop certain expectation when they hear a game is a first-person dungeon crawler. Long slogs into labyrinths to map out their intricacies, character management, devious traps and hours spent exploring all come to mind. But this is not necessarily the case with The Lost Child. This game mixes in elements from other genres, like visual novels. It inhabits the same world as El Shaddai: Ascension of the Metatron, Director Takeyasu Sawaki’s previous game. It even factors morality into party building. It is an interesting blend that helps stave off monotony and offer additional intrigue.

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What do you need to know about Tales of Vesperia?

Tales of Vesperia is making a comeback! As part of the E3 2018 announcements, a definitive edition of the game was announced during Microsoft’s media briefing. This remaster will be the complete version of the game for the Nintendo Switch, PlayStation 4, Xbox One and PC. The first trailer shows the formerly PlayStation 3 exclusive characters and offers a glimpse at a crisp world filled with familiar characters. But what do you need to know about this game before its Winter 2018 debut? Let’s review!

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Review: PixelJunk Monsters 2 demands perfection in defense of its tiki tower title

While the PixelJunk franchise’s PS3 heyday has long passed, many of its concepts are well worth another look. None were ever quite as popular as PixelJunk Monsters, so developer Q-Games’ return to it doesn’t exactly come as a surprise, but a lot’s changed in the world of tower defense in the past decade and what the team kept, and scrapped, is interesting to explore.

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Choju Giga Wars is a more artistic The Battle Cats

There is a certain sort of real-time strategy game out there that offers an interesting experience to players. Popularized in games like Swords & Soldiers and The Battle Cats, players see a 2D playing field in front of them, with their base on one end and an opponent’s on the others’. The goal is to send units out in real-time, as resources allow, so you can defeat the enemy and destroy everything it holds dear. Choju Giga Wars for the Nintendo Switch and 3DS does this, but in a far more stylish way than its contemporaries.

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Preview: How’s Musynx changed on Switch and PS4?

Have you ever heard of Musynx? Or maybe you would know it as Musync. This is one of those situations where, “I’ve heard it both ways” would work. Musynx is coming to the Nintendo Switch, PlayStation 4 and PlayStation Vita on June 19, 2018. But, the game has already been around for quite a while! In fact, it was a part of the PlayStation Mobile library, when it was a thing, and its Android and iOS versions are regularly updated. It may make you wonder why you may want to pick up the game. Well, I have been playing the Switch version and have some answers!

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