Review: Sakura Wars is at its best when it’s being theatrical

Fifteen years ago, in 2005, the last “real” Sakura Wars game was released. Sakura Wars: So Long, My Love introduced Japan to a New York Combat Revue and the promise of new characters for the series, then five years later introduced the rest of the world to the series as a whole. It was a great game that blended visual novel elements, relationship building and thoughtful strategic endeavors into one experience. With Sakura Wars, the reboot set two years after the fifth installment, it at least gets two out of three right.