Review: Hatsune Miku: Project Diva X has rhythm, but it’s also got game

Hatsune Miku’s games, once an import-only experience, have now become a known quantity in the West. What a world we live in, huh? Four localized releases and no sign of stopping. It has an interesting side effect, though: the conversation changes. Being what it’s always been isn’t quite enough when you start hitting this level of saturation, and each new game needs to bring with it its own merits.

Thankfully, it doesn’t seem like Hatsune Miku: Project Diva X has any problem with that.

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Hatsune Miku: Project Mirai is for the young (and young at heart)

There’s no age limit on Hatsune Miku games. Everyone can enjoy them, no matter how old or skilled they are. But if someone has played entries in the Project Mirai and Project Diva series, they might notice the titles give off certain vibes. To be more specific, the 3DS games feel as though Sega is trying to lure in younger players, while the Vita and PS3 releases are more mature.

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Review: Hatsune Miku: Project Mirai DX may look small, but it dreams big

The Hatsune Miku rhythm games bear an enticing peculiarity. It’s almost as if Vocaloids themselves were designed specifically for the purpose: their compositions are intentionally complex in a way that makes it more practical for a virtual singer than a real one, and the inherent specificity of the rhythms and tones sets high expectations for the player’s precision.

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Welcome back, Puyo Puyo!

Hatsune Miku: Project Mirai DX‘s September 8 release is certainly an enticing one for Miku fans and rhythm game players, but its release is significant in a totally different way for fans of falling-block puzzlers: it’s the first appearance of the Puyo Puyo franchise in the West in quite some time.

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