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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Jenni Lada</author_name><author_url>http://michibiku.com/author/jennilada/</author_url><title>The Alliance Alive is extraordinarily efficient | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/alliance-alive-extraordinarily-efficient/"&gt;The Alliance Alive is extraordinarily efficient&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/alliance-alive-extraordinarily-efficient/embed/" width="600" height="338" title="&#x201C;The Alliance Alive is extraordinarily efficient&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2018/04/learnednewart2.png</thumbnail_url><thumbnail_width>800</thumbnail_width><thumbnail_height>480</thumbnail_height><description>It is always wonderful to see a company learn from its mistakes in past games. It shows an awareness of past problems, a sense of growth as a developer and a willingness to change. The Alliance Alive is a perfect example of this situation. FuRyu, the developer, made some mistakes with the spiritual successor The Legend of Legacy. In many ways, it could be a tedious game. Yet this new one feels like the developer saw ways in which it missed the mark and went out of its way to be sure the next endeavor would be better.</description></oembed>
