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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Jenni Lada</author_name><author_url>http://michibiku.com/author/jennilada/</author_url><title>Atelier Lina learned from every DS entry&#x2019;s mistakes | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/atelier-lina-learned-from-every-ds-entrys-mistakes/"&gt;Atelier Lina learned from every DS entry&#x2019;s mistakes&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/atelier-lina-learned-from-every-ds-entrys-mistakes/embed/" width="600" height="338" title="&#x201C;Atelier Lina learned from every DS entry&#x2019;s mistakes&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2020/06/atelier-lina-opening.jpg</thumbnail_url><thumbnail_width>900</thumbnail_width><thumbnail_height>507</thumbnail_height><description>A common lament here, if you haven&#x2019;t noticed, is that many of the games that remained unlocalized deserved better. Maybe they deserve a larger audience. Perhaps their gameplay is fascinating. In the case of Atelier Lina: The Alchemist of Strahl, the issue comes down to righting wrongs. The third Nintendo DS Atelier game, it is the first one that righted the wrongs of Atelier Lise and Atelier Annie. Unfortunately, the decision not to localize it means people didn&#x2019;t get a chance to see everything it got right.</description></oembed>
