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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Jenni Lada</author_name><author_url>http://michibiku.com/author/jennilada/</author_url><title>Mario's Picross 2 is all about the ambiance | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/marios-picross-2-ambiance/"&gt;Mario&#x2019;s Picross 2 is all about the ambiance&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/marios-picross-2-ambiance/embed/" width="600" height="338" title="&#x201C;Mario&#x2019;s Picross 2 is all about the ambiance&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2016/11/mario-picross-2-box.jpg</thumbnail_url><thumbnail_width>800</thumbnail_width><thumbnail_height>449</thumbnail_height><description>Picross doesn&#x2019;t have to do anything flashy to be good. All nonogram games really need is to be functional and have control schemes that work with the player to be successful. This is why most of Jupiter&#x2019;s Picross games are so great. They deliver plenty of puzzles in what&#x2019;s almost always a user-friendly environment. But, there&#x2019;s one Picross game that really stands out, and it&#x2019;s an installment that never appeared outside of Japan. I&#x2019;m talking, of course, about Mario&#x2019;s Picross 2.</description></oembed>
