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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Jenni Lada</author_name><author_url>http://michibiku.com/author/jennilada/</author_url><title>Resident Evil 0 wreaks havoc on our minds | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/resident-evil-0s-mind-games/"&gt;Resident Evil 0 wreaks havoc on our minds&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/resident-evil-0s-mind-games/embed/" width="600" height="338" title="&#x201C;Resident Evil 0 wreaks havoc on our minds&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2016/01/resident-evil-0-2.jpg</thumbnail_url><thumbnail_width>1920</thumbnail_width><thumbnail_height>1080</thumbnail_height><description>Resident Evil 0 gets into your head. It isn't about the threat of zombies, diabolical dogs, and flesh-eating leeches. (Though, to be fair, all of those elements are horrifying on their own.) It's about the cheap tricks Capcom had to use when making a thriller for a console incapable of delivering the most horrifying experiences. Years ago, games had to be creative to be scary. Silent Hill needed to resort to fog tricks to mask loading issues, while adding ambiance. Corpse Party uses sound to terrify folks. By playing through this HD remaster, we&#x2019;re able to see the lengths Capcom went to in order to get us. Resident Evil 0&#x2019;s design makes our own minds, with their anxieties and insecurities, our worst enemies.</description></oembed>
