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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Graham Russell</author_name><author_url>http://michibiku.com/author/grahamrussell/</author_url><title>Review: Hit? Miss? Tiny Metal seeks to advance war | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/review-hit-miss-tiny-metal-seeks-advance-war/"&gt;Review: Hit? Miss? Tiny Metal seeks to advance war&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/review-hit-miss-tiny-metal-seeks-advance-war/embed/" width="600" height="338" title="&#x201C;Review: Hit? Miss? Tiny Metal seeks to advance war&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2018/01/tinymetal.jpg</thumbnail_url><thumbnail_width>1920</thumbnail_width><thumbnail_height>1080</thumbnail_height><description>Tiny Metal has ideas.  That hasn't been a given in the post-apocalyptic landscape of games seeking to fill the void left by the disappearance of Advance Wars. Some have brought style, and others have delivered faithfully on the sort of combat Wars perfected, but rarely have we seen a game that both seeks to follow in that franchise's footsteps and further explore the tactical space within.</description></oembed>
