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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Graham Russell</author_name><author_url>http://michibiku.com/author/grahamrussell/</author_url><title>Review: Slash, spend, get a head in Lapis X Labyrinth | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/review-slash-spend-get-a-head-in-lapis-x-labyrinth/"&gt;Review: Slash, spend, get a head in Lapis X Labyrinth&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/review-slash-spend-get-a-head-in-lapis-x-labyrinth/embed/" width="600" height="338" title="&#x201C;Review: Slash, spend, get a head in Lapis X Labyrinth&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2019/05/Switch_LapisxLabyrinth_05.jpg</thumbnail_url><thumbnail_width>1280</thumbnail_width><thumbnail_height>720</thumbnail_height><description>The latest release from the team behind the Disgaea series, Lapis X Labyrinth is a different sort of game for the studio, but one coated with similar trappings and aesthetics. It's an action game in which you'll make timed runs through areas to get loot and defeat enemies, but you're still managing equipment with effects and maneuvering around a hub world taking the place of a more efficient (but perhaps less evocative) menu system. It's got meters for special moves, reward-multiplying "fever time" and direction-based attack inputs, but you're ultimately still equipping a small team of customized units and bringing them to a place to slash at gems and take out specifically-marked bosses.</description></oembed>
