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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Graham Russell</author_name><author_url>http://michibiku.com/author/grahamrussell/</author_url><title>Review: SNK Heroines: Tag Team Frenzy's "fetishism explosion" is full of polarizing choices | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/review-snk-heroines-tag-team-frenzys-fetishism-explosion-makes-too-many-polarizing-choices/"&gt;Review: SNK Heroines: Tag Team Frenzy&#x2019;s &#x201C;fetishism explosion&#x201D; is full of polarizing choices&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/review-snk-heroines-tag-team-frenzys-fetishism-explosion-makes-too-many-polarizing-choices/embed/" width="600" height="338" title="&#x201C;Review: SNK Heroines: Tag Team Frenzy&#x2019;s &#x201C;fetishism explosion&#x201D; is full of polarizing choices&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2018/09/2018083020402400-3A840D03E2FA7C2ADACFF65919248FC7.jpg</thumbnail_url><thumbnail_width>1280</thumbnail_width><thumbnail_height>720</thumbnail_height><description>The appeal of a fighting game can be all sorts of things. It can be about mechanical complexity, gorgeous animation, intense matches, speed or big combos, as well as any number of other aspects of the game. The importance of the appeal, though, is that the rest of the game builds around it, and that it's indelibly defined by this one particular selling point. The game is its appeal.  SNK Heroines: Tag Team Frenzy certainly isn't an exception, but its chosen appeal is... something.</description></oembed>
