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<oembed><version>1.0</version><provider_name>Michibiku</provider_name><provider_url>http://michibiku.com</provider_url><author_name>Jenni Lada</author_name><author_url>http://michibiku.com/author/jennilada/</author_url><title>Review: The Lost Child finds its place | Michibiku</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://michibiku.com/review-the-lost-child-finds-its-place/"&gt;Review: The Lost Child finds its place&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://michibiku.com/review-the-lost-child-finds-its-place/embed/" width="600" height="338" title="&#x201C;Review: The Lost Child finds its place&#x201D; &#x2014; Michibiku" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>http://michibiku.com/wp-content/uploads/2018/06/2018052418384700-44344062E4135AA81600B08B3DC4826C.jpg</thumbnail_url><thumbnail_width>1280</thumbnail_width><thumbnail_height>720</thumbnail_height><description>There comes a point where people develop certain expectation when they hear a game is a first-person dungeon crawler. Long slogs into labyrinths to map out their intricacies, character management, devious traps and hours spent exploring all come to mind. But this is not necessarily the case with The Lost Child. This game mixes in elements from other genres, like visual novels. It inhabits the same world as El Shaddai: Ascension of the Metatron, Director Takeyasu Sawaki&#x2019;s previous game. It even factors morality into party building. It is an interesting blend that helps stave off monotony and offer additional intrigue.</description></oembed>
