Atelier Ryza feels like an alchemist who could successfully lead multiple games

In Dengeki PlayStation, an interesting tidbit came up. Gust’s Junzo Hosoi, who produced Atelier Ryza: Ever Darkness and the Secret Hideout, noted that the developer could bring Ryza back to be the lead for the next game in this possible series. To be specific, Hosoi compared it to maybe being like the Harry Potter series. While it might be an unfamiliar idea for Atelier, it would work rather well for a possible Atelier Ryza trilogy.

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Nintendo Switch first-person dungeon crawlers people can’t miss

There have been jokes that the Nintendo Switch is the successor to the PlayStation Vita. Plenty of visual novels are making their way to the console, and it also has become a haven for RPGs. In fact, it’s even starting to find itself the home for a certain specific sort of RPG, the first-person, party-based dungeon-crawler. There were loads of them on Sony’s handheld and now Nintendo’s system is starting to build up its own library.

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The A3! idol raising game gives people an English ikemen visual novel to appreciate

Now that otome games have a worldwide presence, they are opening the doors to other titles with similar influences. A3! Act, Addict, Actors is among them. It is one of the first purely ikemen games to appear worldwide. But, with it being an unusual property, this might mean people won’t know what to make of it. Fortunately, once people start to spend some time with A3, they might see what makes it worthy of occupying precious real estate on a mobile device.

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A beginner’s guide to Persona

Atlus’ Persona series has exploded in popularity. This means there are not only mainline installments, but also ports, updated releases, reimaginings and spin-offs. There are all interesting games that do cool things with elements from the series, but it is also a series where you probably shouldn’t go and begin with the very first game. Fortunately, it isn’t difficult to find a good starting point.

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Atelier Ryza’s item synthesis system is incredibly intuitive

Gust is always changing how alchemy works in Atelier games. The synthesis system is in flux, with different means of piecing things together appearing almost every time. Sometimes, you’ll have more puzzling moments. The Mysterious series has entries with grids and ingredients having different colors and shapes to fill boxes. The Arland trilogy tended to have you picking items from lists. Atelier Ryza: Ever Darkness & the Secret Hideout changes up everything in the best sort of way, and the result is an entry where it is easier to become an invested alchemist.

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Review: Atelier Ryza shows the series is growing up

Most of Gust’s Atelier games feel alike. A young woman decides she wants to become an alchemist and goes about honing her skills, proving herself and solving some major problem along the way. Every entry seems to have a priority, be it the exploration elements, item creation, relationships or story, but none of the installments released since Atelier Rorona feel like a step forward. Atelier Ryza: Ever Darkness & the Secret Hideout is a great big jump in almost every way.

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Appreciating distinctive Monster Hunter-likes

Thanks to Monster Hunter World, the series has exploded in popularity. People might experience it, go through its Iceborne expansion, then wonder what’s next. While moving on to another entry in that series is a possibility, it isn’t the only option. The series is so popular, it has inspired a whole collection of contemporaries who do similar things. Best of all, some of them explore the space to try and improve on areas Monster Hunter doesn’t touch.

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