Different installments in Gust’s Atelier series can find themselves known for different things. Atelier Firis was about getting more places to go. Atelier Sophie tries to make us realize why each recipe mattered. With Atelier Lulua: The Scion of Arland, it can feel like the theme is efficiency. That extends to alchemy, exploring a world, telling a story and offering an epilogue to one of the better known Atelier trilogies.Read more
Will we ever get an official release of Mother 3 in the West? That’s… possible, but also a question that more than enough people out there are constantly asking. The late-life GBA game has been a looming shadow over Nintendo of America, but perhaps more importantly, it’s one that’s blocked fans from talking so much about the other games Nintendo hasn’t released over here. And those are good too! Let’s break down the best prospects.Read more
Nintendo’s 8-bit system is a great option for importers, with many cheap options and a ton of Japanese exclusives! It’s really easy to dip into, and we’re here to help you get started. Read on for our Famicom imports guide!Read more
Dragon Quest Builders 2 is headed to English-speaking regions later this year, but it’s already out in Japan! We take a look at the Switch release to see just how the game has changed. Watch!Read more
The games importing hobby can be a difficult one to get into, purely due to logistics. As always, we want to help! So here’s the rundown on systems’ barriers and specialties, to help you know where to start.Read more
The Nintendo Switch has made it easier than ever for Western Nintendo fans to enjoy import-only games, and it’s a good thing, too, because there’s some fun stuff to check out! (Even if, due to so many localizations about which we will not complain, the options are still a bit slim.) Here’s your guide to what you should be playing that hasn’t made it to Western eShops.Read more
The console editions of RPG Maker MV are headed Westward in February 2019, but they’re making their Japanese debut this week! We asked Yuki Watanabe, a Kadokawa veteran and the director of this console release, about what we should expect from this new version of the game.
Michibiku: What is the driving force behind the development of RPG Maker MV? What are you trying to deliver to players that previous games haven’t done, or haven’t done as well as you’d like?
Yuki Watanabe, Director, RPG Maker MV: This is actually the first time we have ported a PC version to console. Usually, the console version is different, because we have to pay attention to memory and things like that, but this time, we could bring nearly the full PC experience to everyone.
It’s rare to see a game collaboration between teams in Japan and the West, but it does occasionally happen! We got to pose some questions to Mario Rizzo, co-founder and CEO of Artisan Studios, the team developing one such project: Super Neptunia RPG. Read on to learn more about what it’s like for the globetrotting team to work with Compile Heart and what to expect from the release.Read more