After taking a bit of time off, the Mario & Sonic at the Olympic Games series is back in time for Tokyo, and for a Japanese game, representing itself well for the host country is clearly important. It’s not a good time to phone it in, so it makes sense that this release could draw your eye. How does it manage, given increased expectations? Let’s get into it.Read more
Atlus’ Persona series has exploded in popularity. This means there are not only mainline installments, but also ports, updated releases, reimaginings and spin-offs. There are all interesting games that do cool things with elements from the series, but it is also a series where you probably shouldn’t go and begin with the very first game. Fortunately, it isn’t difficult to find a good starting point.Read more
The games importing hobby can be a difficult one to get into, purely due to logistics. As always, we want to help! So here’s the rundown on systems’ barriers and specialties, to help you know where to start.Read more
With the release of Fire Emblem: Three Houses, a lot of people have been talking about the long-running strategy franchise, and many are being introduced to what it has to offer. So where do you start if you want to get into the series? What’s the next step if you enjoy Three Houses or mobile hit Fire Emblem Heroes, and where do you go after that? We’re here to help you answer those questions.Read more
The Sakura Wars franchise is making its way to the West once again next year after a less-than-successful attempt nearly a decade ago, and it’s a great time to get caught up on it to be ready for the new release. Unfortunately, Sakura Wars doesn’t make it easy on you if you don’t know Japanese. Here’s our guide for, well, doing the best you can!Read more
The console editions of RPG Maker MV are headed Westward in February 2019, but they’re making their Japanese debut this week! We asked Yuki Watanabe, a Kadokawa veteran and the director of this console release, about what we should expect from this new version of the game.
Michibiku: What is the driving force behind the development of RPG Maker MV? What are you trying to deliver to players that previous games haven’t done, or haven’t done as well as you’d like?
Yuki Watanabe, Director, RPG Maker MV: This is actually the first time we have ported a PC version to console. Usually, the console version is different, because we have to pay attention to memory and things like that, but this time, we could bring nearly the full PC experience to everyone.