Review: Atelier Lulua is the epitome of efficiency

Different installments in Gust’s Atelier series can find themselves known for different things. Atelier Firis was about getting more places to go. Atelier Sophie tries to make us realize why each recipe mattered. With Atelier Lulua: The Scion of Arland, it can feel like the theme is efficiency. That extends to alchemy, exploring a world, telling a story and offering an epilogue to one of the better known Atelier trilogies.

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Beyond Mother 3: The best Japan-only Nintendo games in need of localization

Will we ever get an official release of Mother 3 in the West? That’s… possible, but also a question that more than enough people out there are constantly asking. The late-life GBA game has been a looming shadow over Nintendo of America, but perhaps more importantly, it’s one that’s blocked fans from talking so much about the other games Nintendo hasn’t released over here. And those are good too! Let’s break down the best prospects.

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Nintendo Switch imports guide: the best Japan-only games to play

The Nintendo Switch has made it easier than ever for Western Nintendo fans to enjoy import-only games, and it’s a good thing, too, because there’s some fun stuff to check out! (Even if, due to so many localizations about which we will not complain, the options are still a bit slim.) Here’s your guide to what you should be playing that hasn’t made it to Western eShops.

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Interview: Kadokawa’s Yuki Watanabe on building RPG Maker MV for consoles

The console editions of RPG Maker MV are headed Westward in February 2019, but they’re making their Japanese debut this week! We asked Yuki Watanabe, a Kadokawa veteran and the director of this console release, about what we should expect from this new version of the game.

Michibiku: What is the driving force behind the development of RPG Maker MV? What are you trying to deliver to players that previous games haven’t done, or haven’t done as well as you’d like?
Yuki Watanabe, Director, RPG Maker MV: This is actually the first time we have ported a PC version to console. Usually, the console version is different, because we have to pay attention to memory and things like that, but this time, we could bring nearly the full PC experience to everyone.

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Interview: Making Super Neptunia RPG with Artisan Studios’ Mario Rizzo

It’s rare to see a game collaboration between teams in Japan and the West, but it does occasionally happen! We got to pose some questions to Mario Rizzo, co-founder and CEO of Artisan Studios, the team developing one such project: Super Neptunia RPG. Read on to learn more about what it’s like for the globetrotting team to work with Compile Heart and what to expect from the release.

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