Picking the Right RPG Maker to Use

It is a great time for people who don’t have game development experience to begin making their own RPGs. Thanks to various localization efforts, lots of Gotcha Gotcha Games and Kadokawa Games programs designed to make RPG creation easy are available to a wide audience in multiple languages. There are so many that, well, it might be overwhelming. You have console programs, PC software and even the 3DS has a tool you can use. Which one is best for your needs? Can you actually make a full game? It is a lot to take in at once.

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Many of the final Nintendo 3DS games are substantial ones

The Nintendo 3DS has entered its sunset years. Nintendo had nothing to announce for it at E3 2019. There don’t appear to any new games on the horizon in any region. It seems time to bid a fond farewell. However, for a system at the end of its lifespan, it is quite a fortunate one. Those gathering around to bid it goodbye will find a number of games that, well, are intended to be played for not only days, but perhaps even weeks or months. It seems like a rather positive send-off for a handheld that greatly deserves it.

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Interview: Brian Gray on localizing Gotta Protectors

Brian Gray is a veteran of the localization industry, working on big franchises such as Kingdom Hearts and Fire Emblem, cult favorites like The World Ends with You and Jeanne d’Arc and recent releases like Xenoblade Chronicles X and Azure Striker Gunvolt. We talked with him about his latest project: Gotta Protectors, a 3DS eShop release from composer Yuzo Koshiro’s studio, Ancient.

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A beginner’s guide to Fire Emblem

With its 30th anniversary, a lot of people have been talking about the long-running strategy franchise, and many are being introduced to what it has to offer. So where do you start if you want to get into the series? What’s the next step if you enjoy Three Houses or mobile hit Fire Emblem Heroes, and where do you go after that? We’re here to help you answer those questions.

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Five years later, Code Name S.T.E.A.M. still holds up

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.

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