Atelier Ryza feels like an alchemist who could successfully lead multiple games

In Dengeki PlayStation, an interesting tidbit came up. Gust’s Junzo Hosoi, who produced Atelier Ryza: Ever Darkness and the Secret Hideout, noted that the developer could bring Ryza back to be the lead for the next game in this possible series. To be specific, Hosoi compared it to maybe being like the Harry Potter series. While it might be an unfamiliar idea for Atelier, it would work rather well for a possible Atelier Ryza trilogy.

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A beginner’s guide to Persona

Atlus’ Persona series has exploded in popularity. This means there are not only mainline installments, but also ports, updated releases, reimaginings and spin-offs. There are all interesting games that do cool things with elements from the series, but it is also a series where you probably shouldn’t go and begin with the very first game. Fortunately, it isn’t difficult to find a good starting point.

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Atelier Ryza’s item synthesis system is incredibly intuitive

Gust is always changing how alchemy works in Atelier games. The synthesis system is in flux, with different means of piecing things together appearing almost every time. Sometimes, you’ll have more puzzling moments. The Mysterious series has entries with grids and ingredients having different colors and shapes to fill boxes. The Arland trilogy tended to have you picking items from lists. Atelier Ryza: Ever Darkness & the Secret Hideout changes up everything in the best sort of way, and the result is an entry where it is easier to become an invested alchemist.

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Review: Super Monkey Ball: Banana Blitz HD tries to reshape a Wii launch game’s legacy

By any given measure, Super Monkey Ball: Banana Blitz HD is a reclamation project of sorts. Banana Blitz wasn’t a particularly well-received entry at the time, and the intervening years have not seen a late fandom grow around it. So why is it, of all the Super Monkey Ball games, getting a remaster? One potential reason is that decision-makers at Sega thought it had an undiscovered appeal buried under its early motion controls and lack of development focus.

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Review: Atelier Ryza shows the series is growing up

Most of Gust’s Atelier games feel alike. A young woman decides she wants to become an alchemist and goes about honing her skills, proving herself and solving some major problem along the way. Every entry seems to have a priority, be it the exploration elements, item creation, relationships or story, but none of the installments released since Atelier Rorona feel like a step forward. Atelier Ryza: Ever Darkness & the Secret Hideout is a great big jump in almost every way.

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Appreciating distinctive Monster Hunter-likes

Thanks to Monster Hunter World, the series has exploded in popularity. People might experience it, go through its Iceborne expansion, then wonder what’s next. While moving on to another entry in that series is a possibility, it isn’t the only option. The series is so popular, it has inspired a whole collection of contemporaries who do similar things. Best of all, some of them explore the space to try and improve on areas Monster Hunter doesn’t touch.

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Review: The student has become the teacher in The Legend of Heroes: Trails of Cold Steel III

Nihon Falcom’s The Legend of Heroes: Trails of Cold Steel III is both a continuation and a new chapter. It’s not a fresh start for Rean Schwarzer and company, but it’s a clear inflection point, with a shifting status quo and a new cast of characters. At its core, though, it’s still very much the games that came before it. And for longtime fans of the franchise, a new coat of paint over the same structures is probably just fine.

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The Alliance Alive HD Remastered is a cleaner and clearer experience

The Alliance Alive HD Remastered is upon us. Soon, people will have a chance to go through one of the better Furyu JRPGs released recently. While the obvious perk is having an HD version of the game available on more platforms, there are a lot of other things that have been adjusted to make the experience a little more pleasant on the Nintendo Switch, PlayStation 4 and PC. In fact, while some minor things have changed, it’s definitely a good way to play.

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Final Fantasy VIII Remastered helps Seifer’s actions seem more understandable

There’s a saying that suggests that the best villains are the ones who, if you change the circumstances or story slightly, could have been the heroes. Back when Final Fantasy VIII was shiny and new in 1999, it might have been easy to look at Seifer Almasy, one of the antagonists, and see him as a jerk. I was in high school at the time and never thought too deeply about who he was or why he was doing what he was doing. But now, with Final Fantasy VIII Remastered, it’s a new opportunity to better appreciate a villain who could very easily have been a hero and often engages in some positive behaviors.

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