Atelier Ryza feels like an alchemist who could successfully lead multiple games

In Dengeki PlayStation, an interesting tidbit came up. Gust’s Junzo Hosoi, who produced Atelier Ryza: Ever Darkness and the Secret Hideout, noted that the developer could bring Ryza back to be the lead for the next game in this possible series. To be specific, Hosoi compared it to maybe being like the Harry Potter series. While it might be an unfamiliar idea for Atelier, it would work rather well for a possible Atelier Ryza trilogy.

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Nintendo Switch first-person dungeon crawlers people can’t miss

There have been jokes that the Nintendo Switch is the successor to the PlayStation Vita. Plenty of visual novels are making their way to the console, and it also has become a haven for RPGs. In fact, it’s even starting to find itself the home for a certain specific sort of RPG, the first-person, party-based dungeon-crawler. There were loads of them on Sony’s handheld and now Nintendo’s system is starting to build up its own library.

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Review: Mario & Sonic at the Tokyo 2020 Olympic Games offers fun time, downtime in equal measure

After taking a bit of time off, the Mario & Sonic at the Olympic Games series is back in time for Tokyo, and for a Japanese game, representing itself well for the host country is clearly important. It’s not a good time to phone it in, so it makes sense that this release could draw your eye. How does it manage, given increased expectations? Let’s get into it.

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Atelier Ryza’s item synthesis system is incredibly intuitive

Gust is always changing how alchemy works in Atelier games. The synthesis system is in flux, with different means of piecing things together appearing almost every time. Sometimes, you’ll have more puzzling moments. The Mysterious series has entries with grids and ingredients having different colors and shapes to fill boxes. The Arland trilogy tended to have you picking items from lists. Atelier Ryza: Ever Darkness & the Secret Hideout changes up everything in the best sort of way, and the result is an entry where it is easier to become an invested alchemist.

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Review: Super Monkey Ball: Banana Blitz HD tries to reshape a Wii launch game’s legacy

By any given measure, Super Monkey Ball: Banana Blitz HD is a reclamation project of sorts. Banana Blitz wasn’t a particularly well-received entry at the time, and the intervening years have not seen a late fandom grow around it. So why is it, of all the Super Monkey Ball games, getting a remaster? One potential reason is that decision-makers at Sega thought it had an undiscovered appeal buried under its early motion controls and lack of development focus.

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Review: Atelier Ryza shows the series is growing up

Most of Gust’s Atelier games feel alike. A young woman decides she wants to become an alchemist and goes about honing her skills, proving herself and solving some major problem along the way. Every entry seems to have a priority, be it the exploration elements, item creation, relationships or story, but none of the installments released since Atelier Rorona feel like a step forward. Atelier Ryza: Ever Darkness & the Secret Hideout is a great big jump in almost every way.

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Appreciating distinctive Monster Hunter-likes

Thanks to Monster Hunter World, the series has exploded in popularity. People might experience it, go through its Iceborne expansion, then wonder what’s next. While moving on to another entry in that series is a possibility, it isn’t the only option. The series is so popular, it has inspired a whole collection of contemporaries who do similar things. Best of all, some of them explore the space to try and improve on areas Monster Hunter doesn’t touch.

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