What do you need to know about Tokyo Mirage Sessions #FE Encore?

Tokyo Mirage Sessions #FE is coming back! In 2020, Nintendo is bringing its collaboration with Atlus to the Switch. As is common with these Wii U ports, a little something extra is being added in for the encore performance. But what should someone expect in general, in the event they missed the RPG the first time around? Well, it is something that is a lot more like Persona than either Fire Emblem or Shin Megami Tensei.

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Susume! Mamotte Knight: Hime no Totsugeki Serenade keeps the nostalgic spirit alive

There’s a good reason that we here at Michibiku are fans of the Gotta Protectors series enough to keep up with its often-hard-to-follow information flow. It’s not that the games are ever particularly impressive in size or mechanical depth. It’s not that they tell interesting stories, or that they’re just so polished that they can’t be ignored.

It’s this: they’re always a heck of a lot of fun to play with friends in a way few games can match.

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Groove Coaster: Wai Wai Party! gets the party going

We don’t always get every great rhythm release in every region. Things like licensing disputes, distribution issues and concern about brand familiarity are a few of the problems that can get in the way of a good game. When Groove Coaster: Wai Wai Party! was announced for Japan, it seemed like it could have been a victim of such complications. I mean, it has licensed music, is handled by Taito and one of its main selling points is how it uses virtual YouTubers. It seemed like the sort of game where you would be thankful its Japanese release has an English language option, then you eventually import it when you could afford it.

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Fire Emblem: Three Houses shows what makes teaching worthwhile

I do not know how these kids get by without me.

Every Saturday, I wake up. I put on the exact same uniform, complete with lace tights. (Do you know how difficult it is to be a respected professor and take student soldiers out onto a battlefield without getting runs in lace tights?) I see how much time I have to spare for myself to prepare for the week. Then, I start my walk around Garreg Mach.

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Picross S3’s innovation is underrated

When Picross S3 released sporting color puzzles for the first time, it wasn’t exactly a new thing in the world of nonograms. Multi-shade picture puzzles have been around for decades, and they’ve even made their way into HAL’s 3D spinoff series.

But it’s a big deal for them to finally show up in the genre’s flagship games, and there are a few reasons why.

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Trials of Mana proves that anything can happen

The Mana series hasn’t had the best track record for localizations. Square Enix released the first outside of Japan as a Final Fantasy game. The mobile games never had a chance outside the region. The greatest tragedy was Seiken Densetsu 3, an entry with a customizable party, cooperative multiplayer and storylines that changed depending on who you followed. While Secret of Mana, its predecessor, and Dawn of Mana, its successor, both received localizations, that one didn’t.

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Preview: Project Sakura Wars focuses on establishing characters

Project Sakura Wars, known as Shin Sakura Taisen in Japan, is an opportunity. The series has been dormant for years and is being revived with a new developer (Sega CS2 R&D), a new character designer (Bleach’s Tite Kubo) and entirely new gameplay that abandons its strategic roots. It is a lot of change all at once. As a means of showing how what is old fuses with something new, the Shin Sakura Taisen demo does its best to try and introduce everything this installment attempts in a short amount of time.

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